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Grave accent needs help yet again
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Joined: Tue Jun 12, 2007 11:52 pm
Posts: 11845
Location: Here
Re: Grave accent needs help yet again
Except the RecoilTransmission variable for HDFirearms makes that method obsolete.

Tue Jul 15, 2014 2:08 am

Joined: Wed Sep 09, 2009 3:16 am
Posts: 3030
Location: Somewhere in the universe
Re: Grave accent needs help yet again
is that a new variable? man am i using inefficient methods

Sun Jul 20, 2014 5:56 am

Joined: Sun Jan 28, 2007 10:32 pm
Posts: 1609
Location: UK
Re: Grave accent needs help yet again
B29 or B30. It's a simple multiplier - RT 0 = no recoil, RT 0.5 = half recoil, RT 1 = normal recoil, RT 2 = double recoil, and so on. So you could actually make a decent recoilless rifle without excessive backblast.

Sun Jul 20, 2014 8:23 pm

Joined: Sun Jul 22, 2012 3:06 pm
Posts: 128
Re: Grave accent needs help yet again
I think you can even do negative recoil and you get sent forwards lol.

Sun Jul 20, 2014 9:40 pm

Joined: Sat Jun 23, 2012 2:03 pm
Posts: 340
Location: At home, drinking some tears (probably mine)
Re: Grave accent needs help yet again
I hope that works actually, I can think of a lot of uses for that

Wed Jul 23, 2014 3:55 am

Joined: Mon Jul 14, 2014 7:18 pm
Posts: 10
Location: Gallifrey (and no, it DIDN'T blow up!)
Re: Grave accent needs help yet again
In fact, negative recoil was used by AAL (an old mod) to create the Thermal Space Digger, which propelled actors forwards rather than backwards when used. Very useful for navigating in low-gravity environments, moving left/right faster, digging in hard angles (up), and even flying if your actor was light enough.

While the recoil modifier didn't exist back then, negative bullet mass was used to create the same effect.

Mon Jul 28, 2014 12:10 am
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