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Grave accent needs help yet again
http://forums.datarealms.com/viewtopic.php?f=1&t=45769
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Author:  CaveCricket48 [ Tue Jul 15, 2014 2:08 am ]
Post subject:  Re: Grave accent needs help yet again

Except the RecoilTransmission variable for HDFirearms makes that method obsolete.

Author:  dragonxp [ Sun Jul 20, 2014 5:56 am ]
Post subject:  Re: Grave accent needs help yet again

is that a new variable? man am i using inefficient methods

Author:  Arcalane [ Sun Jul 20, 2014 8:23 pm ]
Post subject:  Re: Grave accent needs help yet again

B29 or B30. It's a simple multiplier - RT 0 = no recoil, RT 0.5 = half recoil, RT 1 = normal recoil, RT 2 = double recoil, and so on. So you could actually make a decent recoilless rifle without excessive backblast.

Author:  Corpsey [ Sun Jul 20, 2014 9:40 pm ]
Post subject:  Re: Grave accent needs help yet again

I think you can even do negative recoil and you get sent forwards lol.

Author:  AndyChanglee [ Wed Jul 23, 2014 3:55 am ]
Post subject:  Re: Grave accent needs help yet again

I hope that works actually, I can think of a lot of uses for that

Author:  TGM1234 [ Mon Jul 28, 2014 12:10 am ]
Post subject:  Re: Grave accent needs help yet again

In fact, negative recoil was used by AAL (an old mod) to create the Thermal Space Digger, which propelled actors forwards rather than backwards when used. Very useful for navigating in low-gravity environments, moving left/right faster, digging in hard angles (up), and even flying if your actor was light enough.

While the recoil modifier didn't exist back then, negative bullet mass was used to create the same effect.

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