View unanswered posts | View active topics It is currently Tue Oct 20, 2020 9:21 am

Reply to topic  [ 1 post ] 
 Control Chip Activity 
Author Message
User avatar

Joined: Tue Dec 03, 2013 11:26 pm
Posts: 52
Location: Hunched over a laptop
Reply with quote
Post Control Chip Activity
From careful butchery of the zombie mission, and bunker breach I have created a monstrosity that lets you capture the control chip from any bunker breach compatible scene.

Posting it here because while it works, it is a massive work in progress, and I think it causes some crashes. (need more experiments to test)

Additionally the enemy doesn't ever seem to call for reinforcements, but thats okay because I want to do some tweaks to how reinforcements behave anyway. (instead of just going after the brain I want to see them try to resupply their defenses instead.)

In order to use the activity you have to add it to one of the activities.ini files
my lazy activity code here.

Edit: I fail miserably at long detailed code, I don't suppose anyone can tell me how to apply the ai reinforcement behavior from bunker breach onto a thing that isn't a brain.

File comment: old
CaptureTheChip.lua [24.51 KiB]
Downloaded 329 times
File comment: slightly less old
CaptureTheChip.lua [24.54 KiB]
Downloaded 320 times
Thu Sep 18, 2014 5:31 pm
Display posts from previous:  Sort by  
Reply to topic   [ 1 post ] 

Who is online

Users browsing this forum: No registered users

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.018s | 14 Queries | GZIP : Off ]