Data Realms Fan Forums
http://forums.datarealms.com/

recoil-less digger?
http://forums.datarealms.com/viewtopic.php?f=1&t=45891
Page 1 of 1

Author:  RandomCoderZ [ Thu Jan 08, 2015 9:12 pm ]
Post subject:  recoil-less digger?

Yeah here I am again... I was wondering if there is a way to make a recoil less digger? Like a spade, with more particles, but no recoil?(Tried that but ended up becoming a rocket like spade XD)

This is actually something that has been bothering me ever since I began making modifications on Cortex so I might as well swallow my pride and ask all the stupid questions I have.

Author:  Asklar [ Thu Jan 08, 2015 11:39 pm ]
Post subject:  Re: recoil-less digger?

In one of the later builds the variable RecoilTransmission was added which affects how much recoil is transmited to the actor. Setting it to 1 means all the recoil is transfered, 0 means nothing is transfered.

Another way to do it would be fine tuning a lot, like, trying with low mass and lots of particles with high sharpness and then mess with the speed so it's not pure terrain rape.

Author:  RandomCoderZ [ Fri Jan 09, 2015 12:49 am ]
Post subject:  Re: recoil-less digger?

Thanks I really appreciate your answers and help, which part of the code do I put RecoilTransmission in :)?

Author:  Arcalane [ Fri Jan 09, 2015 1:49 am ]
Post subject:  Re: recoil-less digger?

It's part of the main weapon/tool stats, similar to RateOfFire and all those other fiddly bits. I usually put it below the weapon's Mass myself.

I think it can also act as a simple multiplier; 2 = 2x recoil, and so on.

Author:  RandomCoderZ [ Fri Jan 09, 2015 9:34 am ]
Post subject:  Re: recoil-less digger?

Thank you Very much, Exactly what i needed. This will help alot.

Page 1 of 1 All times are UTC [ DST ]
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/