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Invisible Craft
http://forums.datarealms.com/viewtopic.php?f=1&t=45958
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Author:  Silent00 [ Wed May 27, 2015 2:26 pm ]
Post subject:  Invisible Craft

just curious is there any dropships and rockets can be invisible?

Author:  Visage [ Mon Jun 01, 2015 2:57 am ]
Post subject:  Re: Invisible Craft

Yes.
All you need is for them to not have a sprite. I'm not sure how, but it is possible to make something invisible that collides with other things... I suggest checking out the Yuurei Bushi in the Darkstorm(?) mod.

Author:  4zK [ Mon Jun 01, 2015 9:22 am ]
Post subject:  Re: Invisible Craft

Visage wrote:
All you need is for them to not have a sprite.

Well... not really, though. Every MOS (MovableObjectSprite) is technically required to have a sprite file. However, the Null.bmp in Base.rte is pretty commonly used since it's a blank 255-0-255 fuchsia magenta image, which translates to background/transparency in-game. IIRC, Darkstorm used a different method of achieving invisibility which included altering the Scale property of an actor's parts (Scale = 0 would make them aesthetically non-existent).

Sure, anything really can be made not-visible. It is pretty much impossible to maintain proper hitboxes, with either of the methods.

Author:  Silent00 [ Tue Jun 02, 2015 12:55 pm ]
Post subject:  Re: Invisible Craft

Ok soo.... it is possible to have an actor to be invisible along with HD anything they've held?
it is enough for me though

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