View unanswered posts | View active topics It is currently Mon Nov 19, 2018 6:37 am



Reply to topic  [ 5 posts ] 
 Turret that can switch between guns. 
Author Message

Joined: Thu Oct 04, 2012 3:08 am
Posts: 90
Reply with quote
Post Turret that can switch between guns.
Is there a way to make a crab turret that can switch between 3 different guns?


Tue May 19, 2015 4:04 am
Profile
User avatar

Joined: Fri Sep 13, 2013 1:39 am
Posts: 157
Location: ᴱᵛᵉʳʸʷʰᵉʳᵉ
Reply with quote
Post Re: Turret that can switch between guns.
Galahir950 wrote:
Is there a way to make a crab turret that can switch between 3 different guns?


The only way I can think of is that if you make a new slot in the pie menu which is linked to a Lua script that changes your acrab to another acrab equipped with another turret,(while removing the old acrab of course) and spawns it with the same amount of hp.
I've seen this before.

The only backside to this is that i Think that the wounds resets(It will look clean, and I believe that it will reset any lost limbs)?
I think you can specify that it checks for lost limbs?..

I hope this gets you any further, i cant help you with any Lua. I'm bad at it.


Fri May 22, 2015 10:26 am
Profile

Joined: Thu Oct 04, 2012 3:08 am
Posts: 90
Reply with quote
Post Re: Turret that can switch between guns.
Maybe I could have a script attached to the gun that could switch the magazines. The only issues I see is that would not work with "switching" to a grapple gun and I don't know how to change the fire rate/reload with lua.


Fri May 22, 2015 10:51 am
Profile
User avatar

Joined: Fri Sep 13, 2013 1:39 am
Posts: 157
Location: ᴱᵛᵉʳʸʷʰᵉʳᵉ
Reply with quote
Post Re: Turret that can switch between guns.
Galahir950 wrote:
Maybe I could have a script attached to the gun that could switch the magazines. The only issues I see is that would not work with "switching" to a grapple gun and I don't know how to change the fire rate/reload with lua.


Very interesting concept of having a Acrab with an grapple gun, it increases the agility of Acrabs immensely.

Well back to topic.
No idea if you can do that with Lua. Fire rate is probably possible though.
If its agility you're looking for then you could always attach a jetpack or a "jump"pack of some sort to the crab. But I guess due to the instability of an Acrab, a jetpack would be very wonky and instable.


Fri May 22, 2015 11:34 am
Profile

Joined: Tue Oct 30, 2012 12:31 pm
Posts: 67
Reply with quote
Post Re: Turret that can switch between guns.
The loyalist mod has a tank that switches weapons


Tue Aug 11, 2015 11:58 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 5 posts ] 

Who is online

Users browsing this forum: Majestic-12 [Bot]


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.021s | 16 Queries | GZIP : Off ]