View unanswered posts | View active topics It is currently Fri Mar 29, 2024 3:04 am



Reply to topic  [ 3 posts ] 
 Attachables that can cause damage 
Author Message
User avatar

Joined: Thu Jul 17, 2014 5:44 am
Posts: 15
Reply with quote
Post Attachables that can cause damage
Can attachables deal damage, other than by crushing? I was hoping to implement a bayonet on a weapon, but scripting it sounds like more effort than it's worth.


Sat Oct 17, 2015 10:52 pm
Profile
User avatar

Joined: Wed Sep 09, 2009 3:16 am
Posts: 3032
Location: Somewhere in the universe
Reply with quote
Post Re: Attachables that can cause damage
attachables by themselves can't do damage (as far as I know, it's been awhile).

A bayonet can be done by using an AEmitter emitting invisible particles that do the damage.


Sun Oct 18, 2015 2:57 am
Profile
Forum Moderator
User avatar

Joined: Fri Feb 02, 2007 3:53 pm
Posts: 1896
Location: in my little gay bunker
Reply with quote
Post Re: Attachables that can cause damage
To be fair emitter bayonets have a tendency of insta-raping anything that comes in contact with them and it is hard to balance. A small script that emits a ray and deals damage based on velocity differences would probably work decently well.


Mon Oct 19, 2015 9:23 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 3 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.045s | 15 Queries | GZIP : Off ]