View unanswered posts | View active topics It is currently Tue Mar 19, 2024 5:47 am



Reply to topic  [ 3 posts ] 
 Instantly arming TDExplosives 
Author Message
User avatar

Joined: Wed Apr 16, 2014 8:53 am
Posts: 64
Location: Bunker busting.
Reply with quote
Post Instantly arming TDExplosives
Is there a way to to arm TDExplosives the second they come in to existance,

i've tried setting ActivatesWhenReleased to 1 but that doesn't seem to do what i want it to.


Tue Jan 03, 2017 12:22 am
Profile
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13143
Location: Here
Reply with quote
Post Re: Instantly arming TDExplosives
Could give them a simple script like

Code:
function Create(self)
    self:Activate();
end


Assuming I'm remembering the function correctly.


Tue Jan 03, 2017 2:24 pm
Profile
User avatar

Joined: Wed Apr 16, 2014 8:53 am
Posts: 64
Location: Bunker busting.
Reply with quote
Post Re: Instantly arming TDExplosives
Thanks cave, you're the best.


Wed Jan 04, 2017 1:35 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 3 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.587s | 15 Queries | GZIP : Off ]