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 Instantly arming TDExplosives 
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Joined: Wed Apr 16, 2014 8:53 am
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Post Instantly arming TDExplosives
Is there a way to to arm TDExplosives the second they come in to existance,

i've tried setting ActivatesWhenReleased to 1 but that doesn't seem to do what i want it to.


Tue Jan 03, 2017 12:22 am
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Joined: Tue Jun 12, 2007 11:52 pm
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Post Re: Instantly arming TDExplosives
Could give them a simple script like

Code:
function Create(self)
    self:Activate();
end


Assuming I'm remembering the function correctly.


Tue Jan 03, 2017 2:24 pm
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Post Re: Instantly arming TDExplosives
Thanks cave, you're the best.


Wed Jan 04, 2017 1:35 am
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