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 Windup Woes 
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Joined: Sat Nov 10, 2012 3:31 pm
Posts: 114
Location: Australia
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Post Windup Woes
I am trying to make a gatling gun, but I am having a sound issue. The second I pull the trigger, rather than building, the windup sound immediately plays at full volume. The windup sound continues to play even after I let go of the trigger, for at least 5 or so minutes.

The gun is literally the coalition gatling gun with different names/sprites. Is this caused by a bug or is there something else to it?



Mon Feb 20, 2017 1:16 pm
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Joined: Fri Aug 07, 2015 4:30 am
Posts: 12
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Post Re: Windup Woes
I want to say it's a bug. Attempt to copy the gatling gun again, and rename everything again. See what happens. If not, try to mess around with the loop setting. That is very strange.


Tue Feb 28, 2017 1:20 am
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Joined: Sat Nov 10, 2012 3:31 pm
Posts: 114
Location: Australia
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Post Re: Windup Woes
I added some more mods (to check how they did their spinups), and now it's working. Strange. :???:


Tue Feb 28, 2017 5:32 am
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Joined: Sun Jan 28, 2007 10:32 pm
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Location: UK
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Post Re: Windup Woes
The vanilla spinup logic is pretty fruity. From what I remember of poking at it with the 40K/Nod mods, it tended to break and didn't really do what I wanted at all. Instead we resorted to using Lua-based spinup logic.


Sat Mar 04, 2017 7:41 pm
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