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Windup Woes
http://forums.datarealms.com/viewtopic.php?f=1&t=46147
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Author:  omegadrace [ Mon Feb 20, 2017 1:16 pm ]
Post subject:  Windup Woes

I am trying to make a gatling gun, but I am having a sound issue. The second I pull the trigger, rather than building, the windup sound immediately plays at full volume. The windup sound continues to play even after I let go of the trigger, for at least 5 or so minutes.

The gun is literally the coalition gatling gun with different names/sprites. Is this caused by a bug or is there something else to it?


Author:  HuskyD [ Tue Feb 28, 2017 1:20 am ]
Post subject:  Re: Windup Woes

I want to say it's a bug. Attempt to copy the gatling gun again, and rename everything again. See what happens. If not, try to mess around with the loop setting. That is very strange.

Author:  omegadrace [ Tue Feb 28, 2017 5:32 am ]
Post subject:  Re: Windup Woes

I added some more mods (to check how they did their spinups), and now it's working. Strange. :???:

Author:  Arcalane [ Sat Mar 04, 2017 7:41 pm ]
Post subject:  Re: Windup Woes

The vanilla spinup logic is pretty fruity. From what I remember of poking at it with the 40K/Nod mods, it tended to break and didn't really do what I wanted at all. Instead we resorted to using Lua-based spinup logic.

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