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 Quick lua question. 
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Joined: Sun Sep 17, 2017 11:17 pm
Posts: 33
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Post Quick lua question.
Is it possible to add a pie menu option that adds a specific weapon to the actor's inventory when pressed, I've been trying to do this for a little while with no success.

Thanks in advance.


Wed Nov 15, 2017 5:59 am
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Joined: Tue Jun 12, 2007 11:52 pm
Posts: 9818
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Post Re: Quick lua question.
This is possible, yes.

Coalition.rte/Actors/Blast Runner/

has an example of a pie menu button on an actor. You can edit the BlastRunner.ini to make the actor usable in-game by changing Buyable = 0 to 1, if you want to play around with it.

The code that adds the pie menu button to the actor -

Code:
   AddPieSlice = Slice
      Description = Detonate
      Direction = 2
      Icon = Icon
         PresetName = Blast Runner Detonate
         FrameCount = 2
         BitmapFile = ContentFile
            FilePath = Coalition.rte/Devices/Sprites/PieIcons/IconDetonate.bmp
      ScriptPath = Coalition.rte/Actors/Blast Runner/BlastRunnerPie.lua
      FunctionName = BlastRunnerDetonateCall


If you want to add an item to an actor's inventory, have something like this in your lua script:

Code:
      local item = CreateHDFirearm("Heavy Digger");
      actor:AddInventoryItem(item);


Thu Nov 16, 2017 1:35 am
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Joined: Sun Sep 17, 2017 11:17 pm
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Post Re: Quick lua question.
Wow, thanks. That helped a ton! Also just introduced me to these adorable little suicide bots, I love them!


Thu Nov 16, 2017 2:18 am
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