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Help with armor code http://forums.datarealms.com/viewtopic.php?f=1&t=46327 |
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Author: | EvilMurlock [ Sat Feb 22, 2020 7:30 pm ] | ||
Post subject: | Help with armor code | ||
Ok so I made a functional dummy style actor, everithing works fine, I deside to add armor for flare. (a helmet) I got the code by copying it from the armored coalition soldier. I got all the sprites needed... I double checked the code,I dont think I have made a type-o. Please help. its the clasic error everyone has seen => RTE Aborted! (x_x) --------------------------- Could not match property Error happened in Slovakia.rte/actors/ASR6/ASR6.ini at line 35! The last frame has been dumped to 'abortscreen.bmp' You can copy this message with Ctrl+C --------------------------- OK --------------------------- Here is the code for the armor (its the first thing in the ini file nothing infornt of it) AddEffect = Attachable PresetName = HelmetA Mass = 5 HitsMOs = 1 GetsHitByMOs = 1 SpriteFile = ContentFile FilePath = Slovakia.rte/actors/ASR6/Armor/HelmetA.bmp FrameCount = 1 SpriteOffset = Vector X = 0 Y = 0 AngularVel = 6 EntryWound = AEmitter CopyOf = Dent Metal Light ExitWound = AEmitter CopyOf = Dent Metal Light AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Mega Metal Resolution = 4 Depth = 0 DeepCheck = 0 JointStrength = 350 JointStiffness = 0.5 BreakWound = AEmitter CopyOf = Wound Bone Break JointOffset = Vector X = -3 Y = 7 DrawAfterParent = 1 AddGib = Gib GibParticle = MOSRotating CopyOf = Gib Pipe Small B GibImpulseLimit = 2500 //HERE IS THE 35th LINE like what is even the problem?!?!? GibWoundLimit = 10 GibSound = Sound CopyOf = Bone Crack
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Author: | CaveCricket48 [ Sat Feb 22, 2020 9:55 pm ] |
Post subject: | Re: Help with armor code |
If you could post the entire ini file as an attachment, that might help. There might be something wrong with the formatting. |
Author: | CaveCricket48 [ Thu Feb 27, 2020 3:22 am ] |
Post subject: | Re: Help with armor code |
You have Code: DrawAfterParent = 1 AddGib = Gib GibParticle = MOSRotating CopyOf = Gib Pipe Small B GibImpulseLimit = 2500 GibWoundLimit = 10 When it should be Code: DrawAfterParent = 1 AddGib = Gib GibParticle = MOSRotating CopyOf = Gib Pipe Small B GibImpulseLimit = 2500 GibWoundLimit = 10 Note the tab for the "CopyOf" line |
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