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help with bullets
http://forums.datarealms.com/viewtopic.php?f=1&t=6041
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Author:  AJ-R [ Tue Jul 03, 2007 9:43 pm ]
Post subject:  help with bullets

I'm working on a gun, and I want the bullets to die out and dissapear very quick. Like the Blunderbuss. But no matter what I try, I can't fix it, the bullets go all the way around the map and smack me in the back of the head. I've tried everything I can think of. Can someone help me? :-(

Author:  Pyrorex [ Tue Jul 03, 2007 9:46 pm ]
Post subject: 

LifeTime variable, tweak it a bit.

Author:  AJ-R [ Tue Jul 03, 2007 9:48 pm ]
Post subject: 

I did, it doesn't help... :-?

Author:  Pyrorex [ Tue Jul 03, 2007 9:50 pm ]
Post subject: 

In the ammo thingy?Are you sure you're doing the filename right?I've made it use a different ammo before.

Author:  Squid Lord [ Tue Jul 03, 2007 9:50 pm ]
Post subject: 

did you save the .ini.....or did you edit it while you were running CC?

Author:  AJ-R [ Tue Jul 03, 2007 9:51 pm ]
Post subject: 

I wondered about that too, I don't think so, but I'll check. I might have the wrong round down...

Author:  Pyrorex [ Tue Jul 03, 2007 9:53 pm ]
Post subject: 

And to clarify Squid Lord's post, you cannot edit while running CC, you have to completely restart it.

Author:  Squid Lord [ Tue Jul 03, 2007 9:56 pm ]
Post subject: 

aah, thnx, that was implied tho


i remember Data mentioning that you could force a re-load of the .ini's, it was in the change-log if i remember correctly

Author:  AJ-R [ Tue Jul 03, 2007 9:57 pm ]
Post subject: 

Squid Lord wrote:
did you save the .ini.....or did you edit it while you were running CC?



I'm not THAT dumb... I save the .ini and then re-load CC everytime I edit my mod. Is there a faster way to update the game files?

Author:  Pyrorex [ Tue Jul 03, 2007 9:57 pm ]
Post subject: 

Hmm, how would one go about doing that?

Author:  Squid Lord [ Tue Jul 03, 2007 10:13 pm ]
Post subject: 

no idea...but apparently we're able to do so

Author:  ProjektTHOR [ Wed Jul 04, 2007 4:13 am ]
Post subject: 

Please attempt to make your threads title as clear as possible. Titles such as "Help," "Stuck," or "Lost" are not acceptable.

Author:  TSRabbit [ Wed Jul 04, 2007 11:00 am ]
Post subject: 

Squid Lord wrote:
no idea...but apparently we're able to do so


not that we are able, that we WILL be able to in the next build.

Anyway, what is the life time you have it on at the moment? If the bullet flies for a long time then try greatly decreasing the lifetime variable.

Author:  ProjektTHOR [ Wed Jul 04, 2007 3:40 pm ]
Post subject: 

I think someone asked about making the load time go faster when you're working on a mod?

If that's the case, here is the solution:

Create a second install of Cortex Command. Do not uninstall it, just reinstall CC to a new directory. I use C:\Program Files\Data Realms\Cortex Command Test Build. This ensures that there are no other mods being loaded during the interpreting phase (load time).

Secondly, create your mod in the fresh installation. That way Cortex Command only loads the data for the mod you are working on.

Finally, dragging and dropping the window to the edge of your screen automagically increases loading time. No idea why, but it goes faster for some reason. A corollary to this is running in Full Screen mode. It runs way faster in fullscreen.

Hopefully that's helpful.

Author:  AJ-R [ Mon Jul 09, 2007 3:34 pm ]
Post subject: 

For some reason the LifeTime variable wasn't doing anything, and I had the gun using the right round. I couldn't figure it out. So I scrapped it and started over. This one is much better. Will release soon.

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