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Rest Treshold.
http://forums.datarealms.com/viewtopic.php?f=1&t=6241
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Author:  Winterous [ Tue Jul 10, 2007 4:15 am ]
Post subject:  Rest Treshold.

I wanna make objects that you throw, just for some fun, I made them out of grenades, but changed the sprite, got rid of the shrapnel, gave them a long detonation time and changed the RestTreshold to like a million, but they still don't become terrain, how would I do this?

PS: In case it's unclear, I want them to become terrain after they stop moving.

Author:  Nfsjunkie91 [ Tue Jul 10, 2007 4:16 am ]
Post subject: 

Set restthreshold to a low positive number then.

Author:  venn177 [ Tue Jul 10, 2007 4:16 am ]
Post subject: 

Give them a gibimpulselimit of 1 (am I thinking of the right thing...?)

Author:  AJ-R [ Tue Jul 10, 2007 4:17 am ]
Post subject: 

Low RestThreshold, not high.

Author:  Winterous [ Tue Jul 10, 2007 4:22 am ]
Post subject: 

I tried 100, 10, and 1 but they still didn't convert.

Author:  AJ-R [ Tue Jul 10, 2007 4:26 am ]
Post subject: 

What would it do if you set RestThreshold to a negative number? Never tried it...

Author:  Alenth Eneil [ Tue Jul 10, 2007 4:27 am ]
Post subject: 

It tends to not come to rest...

Author:  Winterous [ Tue Jul 10, 2007 4:27 am ]
Post subject: 

All explosives have that by default, it makes it so it can't.

I get the feeling explosives can't anyway.

Well I'm just gonna make them explode upon throwing with a gib that flies fast, let's throw some bricks at people!

Author:  Lord Tim [ Tue Jul 10, 2007 4:29 am ]
Post subject: 

Try having the explosive gib a MOSRotating at 0 velocity, and have the MOSRotating turn into terrain.

Author:  Winterous [ Tue Jul 10, 2007 4:29 am ]
Post subject: 

I wouldn't know how to do either of those things, I'm just going with my idea.

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