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 AI file? 
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Joined: Sat May 05, 2007 6:04 pm
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Post AI file?
Which is the file that controls what the AI spawns? I need to know as I'm trying to change the green clone's instance name for a total conversion, or is this impossible?


Wed Jul 11, 2007 5:22 pm
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Joined: Mon Dec 04, 2006 3:34 am
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You would need to use a hex editor.


Wed Jul 11, 2007 5:25 pm
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Well that sucks. I'll have to do it another way then.
Feel free to close this now.


Wed Jul 11, 2007 5:40 pm
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Joined: Mon Nov 06, 2006 10:56 am
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Post Re: AI file?
You could just rename the actor you want to use as "Green Clone" and rename the REAL green clone to "Green Clon3" or "Green Clone 2" or something in those lines. A bit of a hacky way but it's the best you can do.


Fri Jul 13, 2007 10:44 am
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Post Re: AI file?
Just download a hex editor, its not a big deal...
Allyou have to do is open the exe with it, hit CTRL+F, type in Green Clone, t will direct you to it, it should have AddActor or something before it, and they you just replace the letters, the code will replace itself


Fri Jul 13, 2007 12:55 pm
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Joined: Sun Jun 24, 2007 6:13 am
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Post Re: AI file?
I shall have to remember that, I'm attempting to make the AI use the A-4 and crobos with an AK or some other weapon, this has been helpful!


Fri Jul 13, 2007 5:32 pm
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Post Re: AI file?
But, y'know
To use it, it must be part of Base.rte, if you define a mod (In seperate RTE) in the exe, it will crash


Fri Jul 13, 2007 5:35 pm
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Post Re: AI file?
Good to know.


Fri Jul 13, 2007 6:27 pm
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Post Re: AI file?
Well, now you've told me it's easy, I would.
Unfortunately I just hit my deadline so I can't ._.


Sat Jul 14, 2007 10:25 am
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Post Re: AI file?
I am so doing that. I always wanted to screw with the exe files but it never came to mind...


Tue Jul 17, 2007 8:52 pm
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