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Full Metal Alchemist pack.
http://forums.datarealms.com/viewtopic.php?f=1&t=6541
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Author:  whitty [ Mon Jul 23, 2007 1:43 pm ]
Post subject:  Full Metal Alchemist pack.

i am gonna make a full metal alchemist pack. i'll post updates here when i finish stuff.

sprites: IIIIIIIIII 2%
coding: IIIIIIIIII 0%
finishing: IIIIIIIIII 0%

pack canceled due to lack of interest.

Author:  gtaiiilc [ Mon Jul 23, 2007 3:51 pm ]
Post subject:  Re: Full Metal Alchemist pack.

I have a gun idea the red water sprayer (from the fake elric brothers part)

Author:  whitty [ Mon Jul 23, 2007 4:06 pm ]
Post subject:  Re: Full Metal Alchemist pack.

alright what should it look like and how sohlud it shoot? (that could be a good addition to the pack)


*IDEA*

a fake philosifers stone that blows up when it hits something!

my spelling sucks.

Author:  ChJees [ Mon Jul 23, 2007 4:12 pm ]
Post subject:  Re: Full Metal Alchemist pack.

uhh... Make a Fridge gun :P. Shoots small fridges XD.

Author:  whitty [ Mon Jul 23, 2007 5:55 pm ]
Post subject:  Re: Full Metal Alchemist pack.

so what does that have to do with FMA?

Author:  delgado [ Mon Jul 23, 2007 5:57 pm ]
Post subject:  Re: Full Metal Alchemist pack.

hey whitty. theres not alot u can do with this idea. I watch this show and its kinda more like a drama than an action

Author:  whitty [ Mon Jul 23, 2007 7:00 pm ]
Post subject:  Re: Full Metal Alchemist pack.

i can make it actiony

Author:  delgado [ Mon Jul 23, 2007 7:03 pm ]
Post subject:  Re: Full Metal Alchemist pack.

Ok cool, i might help wit this mod once im done with my map - the oil well.
Feel free to join the oil well project. The faster thats done, the faster i will help with this project. SIGN ME UP!

Author:  whitty [ Mon Jul 23, 2007 10:02 pm ]
Post subject:  Re: Full Metal Alchemist pack.

delgado you can help make the red water sprayer (idea form gtaiiilc) just change around the acid gun or something.

Author:  ChJees [ Mon Jul 23, 2007 10:27 pm ]
Post subject:  Re: Full Metal Alchemist pack.

The acid gun was a Overpowered weapon and therefore it sucked. :o

Meh, just modify a rifle and make it have a redicilous high ammocount and "Spray" bullets at low velocities.

Author:  whitty [ Mon Jul 23, 2007 10:54 pm ]
Post subject:  Re: Full Metal Alchemist pack.

or just re-sprite the acid gun, make it shoot red, and change the bullet force or whatever makes it shoot through more stuff faster.

Author:  Pyrorex [ Mon Jul 23, 2007 11:12 pm ]
Post subject:  Re: Full Metal Alchemist pack.

Sharpness.

Author:  CLONE OF WAR [ Tue Jul 24, 2007 7:10 am ]
Post subject:  Re: Full Metal Alchemist pack.

OK what the ♥♥♥♥ a Drama?!
na but seriouly ive never seen this full metal alchemist but i have seen alot about it
make a gun that shoots metal alchemists's's's's's's
im joking about that but i promise i will download it when its done if its a ZIP file (dam youuuu RAR :x :cchappy: :cclol:

Author:  whitty [ Tue Jul 24, 2007 2:16 pm ]
Post subject:  Re: Full Metal Alchemist pack.

whats the code you put in for something to explode on impact?

Author:  tison345 [ Wed Jul 25, 2007 5:16 am ]
Post subject:  Re: Full Metal Alchemist pack.

Alchemical powers ftw :D

just imagine destroying skellies with an alchemical explosion, possibly bought in the form of an insta-transmutation circle or chalk... oh, the possibilities.

I would also like to help. I'm not the best at coding yet but I can help with spriting

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