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 Class-Based Combat Mod 
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Joined: Sun Mar 18, 2007 5:35 am
Posts: 3778
Location: Largo, Florida
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Post Class-Based Combat Mod
I need elpolo's hex editing help.
I also require a small team of 2 or 3 people to help me out, post here if you wish to help.

NOTE: I'll take care of all weapons, I just need generic actors of what I request

Currently Needed (Yes this is going to be based on battlefield 2 people, but when it's done it won't be)
-A assault-type trooper
-An engineer
-A spec-ops type trooper (Battlefield players should know this one)
-Sniper type dude
-Medic type guy...

That's all for now...


Last edited by venn177 on Wed Jul 25, 2007 7:06 pm, edited 2 times in total.



Wed Jul 25, 2007 3:06 pm
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Joined: Sat Jun 16, 2007 2:31 am
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Location: Texas
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Post Re: Class-Based Combat Mod
i can help


to get a guy to hold more than one thing when he spawns, open up the scenes.ini, go to actors, and look for where it says
Code:
AddInventoryDevice = HDFirearm
         CopyOf = AK-47   

just make another line and make another one so it says
Code:
AddInventoryDevice = HDFirearm
         CopyOf = AK-47   
AddInventoryDevice = HDFirearm
         CopyOf = Pistol   


or in actors.ini go to the FG/BG arm and look for
Code:
HeldDevice = None

change it to
Code:
HeldDevice = SMG

you can do that for both arms and that should make him spawn with 2 weps


Wed Jul 25, 2007 4:15 pm
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Post Re: Class-Based Combat Mod
Thank you, I just didn't know the addinventorydevice code, other than that I knew it, so thanks I'll get to work...


Wed Jul 25, 2007 4:22 pm
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Post Re: Class-Based Combat Mod
Wait...where do I dump the code at?


Wed Jul 25, 2007 4:30 pm
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Post Re: Class-Based Combat Mod
ill pm it to you so i dont take up forum space


Wed Jul 25, 2007 5:07 pm
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Post Re: Class-Based Combat Mod
Thanks I got the pm...


Wed Jul 25, 2007 5:25 pm
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Post Re: Class-Based Combat Mod
does it work for you


Wed Jul 25, 2007 5:31 pm
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Post Re: Class-Based Combat Mod
whitty wrote:
does it work for you

Haven't tried yet but I'm sure it will...


Wed Jul 25, 2007 6:42 pm
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Post Re: Class-Based Combat Mod
Updated first post with what I need now...


Wed Jul 25, 2007 7:09 pm
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Post Re: Class-Based Combat Mod
Quote:
I just need generic actors of what I request



Generic actors are my specialty. also hex editing.

Pm me with what needs doing.


Thu Jul 26, 2007 9:12 am
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Post Re: Class-Based Combat Mod
Well, actually im making Class Based Combat as a sideproject to fantasy mod.
Like:
Ranger: Bow and knife
Wizard: Flame coming out of hands, etc.
Warrior: 1-hand sword and shield that is nearly indestructible

So, there really is a setting than, when set to 0 will make something unbuyable?
That'll help me a lot... (don't need to set prices to 10 millionz)


Mon Jul 30, 2007 3:13 pm
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Post Re: Class-Based Combat Mod
I know I pm'ed one of you with this idea.
(seriously)
Make sure
you make the weapons unbuyable with that variable.


Mon Jul 30, 2007 11:03 pm
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Post Re: Class-Based Combat Mod
Yon wrote:
I know I pm'ed one of you with this idea.
(seriously)
Make sure
you make the weapons unbuyable with that variable.

Trust me, I already did that. XD


Mon Jul 30, 2007 11:03 pm
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Post Re: Class-Based Combat Mod
-deleted by me-

I'll see what I can do.


Mon Jul 30, 2007 11:08 pm
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