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 Build 15, Change starting money guide 
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Joined: Fri Mar 16, 2007 1:28 pm
Posts: 328
Location: Finland
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Post Build 15, Change starting money guide
Well, most of the people who actually mod will already propably know this, but I will explain it anyways...

1. open Base.rte
2. open Settings.ini
3. Find the 14th line.
4. It should be "DefaultStartingFunds"
5. Change the number after it to anything you like.
NOTE: If you change it to too big, it doesn't work, so your best bet wouolld be to put it to something like 600000...

Hope that helps the casual non-modding players.


Sun Jul 29, 2007 10:32 am
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Joined: Sun Mar 18, 2007 5:35 am
Posts: 3778
Location: Largo, Florida
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Post Re: Build 15, Change starting money guide
Actually this will help all the noobs who say "HOW I CHANGE MONEYZ!?"


Sun Jul 29, 2007 7:03 pm
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Joined: Wed Dec 13, 2006 12:10 am
Posts: 562
Location: Termina
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Post Re: Build 15, Change starting money guide
what I want to know is how to do this
Quote:
You can now load stuff back into the rockets and ships and recycle them!

I have made many a clone lose there life today :oops:


Sun Jul 29, 2007 9:52 pm
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Joined: Sat Dec 23, 2006 5:53 am
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Location: Coming to an asteroid field near you!
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Post Re: Build 15, Change starting money guide
Its only items, not actors as far as I can tell. Too bad really, cause loading actors would be awesome. :(


Sun Jul 29, 2007 10:39 pm
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Location: Largo, Florida
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Post Re: Build 15, Change starting money guide
warper wrote:
Its only items, not actors as far as I can tell. Too bad really, cause loading actors would be awesome. :(

How do you load items back on?! O_O


Mon Jul 30, 2007 2:49 am
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Post Re: Build 15, Change starting money guide
You toss them at the open doors on a rocket....I think.


Mon Jul 30, 2007 4:36 am
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Location: Largo, Florida
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Post Re: Build 15, Change starting money guide
warper wrote:
You toss them at the open doors on a rocket....I think.

Holy hell...that's completely pointless, because the only time you don't want a weapon is when your dead.


Mon Jul 30, 2007 5:00 am
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Joined: Wed Dec 13, 2006 12:10 am
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Post Re: Build 15, Change starting money guide
Father Venn wrote:
warper wrote:
You toss them at the open doors on a rocket....I think.

Holy hell...that's completely pointless, because the only time you don't want a weapon is when your dead.

I can see it as a usefull way to get rid of all those blunderbusses and Shields the AI drops


Mon Jul 30, 2007 7:27 am
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Joined: Wed May 23, 2007 12:08 pm
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Location: In hells Ironic Punishment Department (Canada, ON)
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Post Re: Build 15, Change starting money guide
hes right it woulda been better to be able to sell an actor instead... say you got an actor that has 1 HP left... would you rather keep him or send him on a suicide mission where he wont do one point of dmg unless your good at shooting 1st and asking questions later...


Mon Jul 30, 2007 2:45 pm
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Joined: Fri Mar 16, 2007 1:28 pm
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Location: Finland
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Post Re: Build 15, Change starting money guide
But hey, when I play a real game against a friend, and dont want unlimited money, my tactic is that when i kill enemies, I go and loot their bodies from their weapons, and then esnd them to space, earning money that enemy has spent :D


Wed Aug 01, 2007 9:44 am
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