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 Loading Ships 
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Joined: Tue Apr 24, 2007 7:59 pm
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Post Loading Ships
Is it possible to have a Drop Ship that when you buy it it starts with bombs or weapons already inside without having to buy them individually?


Tue Jul 31, 2007 1:18 pm
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Joined: Thu Jul 19, 2007 11:31 am
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Location: Sweden, Hallstavik
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Post Re: Loading Ships
Umm... Why? You can load ships with weapons by just throwing weapons at it.

Are you going to make a crate or something?


Tue Jul 31, 2007 1:32 pm
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Joined: Tue Apr 24, 2007 7:59 pm
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Post Re: Loading Ships
No I'm trying to make a fighter that when you open the hatch it will fire out the pre-loaded mini-bombs as machine gun fire.


Tue Jul 31, 2007 1:40 pm
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Joined: Sat Feb 03, 2007 7:11 pm
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Post Re: Loading Ships
Add this to the end of your dropship code. (Yes, it works on actors that aren't being defined in scenes too).


Code:
      AddInventoryDevice = TDExplosive
         CopyOf = *Your Bombs*


Tue Jul 31, 2007 6:08 pm
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Post Re: Loading Ships
Of course it works outside of scenes...


Tue Jul 31, 2007 8:25 pm
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Post Re: Loading Ships
Augh, I thought this was a thread about how to reload dropships and rockets.

Supposedly it was possible to readd units to them? :[


Tue Jul 31, 2007 9:52 pm
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Joined: Fri May 11, 2007 4:30 pm
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Location: England
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Post Re: Loading Ships
ProjektTHOR wrote:
Augh, I thought this was a thread about how to reload dropships and rockets.

Supposedly it was possible to readd units to them? :[


Agreed. Does anyone know how to do this if so please post (and possibly pm me)


Wed Aug 01, 2007 1:02 am
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: Loading Ships
You can put weapons in but not actors.


Wed Aug 01, 2007 1:44 am
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