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 Removing recoil? 
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Joined: Fri Jul 13, 2007 12:11 pm
Posts: 15
Location: Xera
Post Removing recoil?
(Yes, I searched, didn't help.)

I'm editing the Air Slicer gun to have 3000 ammo but I've hit a snag, it has a MASSIVE recoil - you can push a clone through the map with it. :o

I've tried changing the mass of the round to 0.0001 but it still has a huge recoil, I also tried changing FireVelocity but then it does bugger all to anything.
I ran into this problem when trying to make a super digger as well.

Help?


Sun Aug 05, 2007 6:10 pm
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Joined: Sat Feb 03, 2007 7:11 pm
Posts: 1496
Post Re: Removing recoil?
Make the mass 0 or less.


Sun Aug 05, 2007 6:39 pm
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Joined: Fri Jul 13, 2007 12:11 pm
Posts: 15
Location: Xera
Post Re: Removing recoil?
zalo wrote:
Make the mass 0 or less.

Heh, didn't think of that.
Thanks, trying now.

Edit:

Lol, the clone just explodes when I fire the gun.

Edit:

Oh wait, I was using -1, 0 works. Thanks.


Sun Aug 05, 2007 6:41 pm
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Joined: Fri Dec 22, 2006 12:47 pm
Posts: 181
Location: I am the monkey. I can go ANYWHERE.
Post Re: Removing recoil?
I've already made an uber version with lots of ammo and no recoil, the link's in my sig ;)


Thu Aug 09, 2007 7:02 pm
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Joined: Sun Jun 24, 2007 6:13 am
Posts: 505
Post Re: Removing recoil?
Bad noob. No necroing. Problem was fixed.


Fri Aug 10, 2007 2:16 am
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