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 Corridor o' Death! (REQ) 
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Joined: Mon Dec 11, 2006 8:04 pm
Posts: 78
Location: Moscow
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Post Corridor o' Death! (REQ)
Yeah. One post wonder. Anyway, I'm looking for something that when walked under in a tunnel would come down quite horrifically on Ye. Possible?


Tue Aug 07, 2007 9:22 pm
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Joined: Tue Jul 03, 2007 1:26 am
Posts: 165
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Post Re: Corridor o' Death! (REQ)
What you must realise is that everything is possible ... it's just not always feasible.

The only way I'd see something like that happening is if you had a trip-mine that gibs into a large, heavy block. Of course, that'd be permanent so the tunnel wouldn't be able to open up again ...


Tue Aug 07, 2007 9:40 pm
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Joined: Mon Dec 11, 2006 8:04 pm
Posts: 78
Location: Moscow
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Post Re: Corridor o' Death! (REQ)
I like that! Kills and Blocks. lol!


Tue Aug 07, 2007 10:00 pm
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Joined: Sun Jun 24, 2007 6:13 am
Posts: 505
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Post Re: Corridor o' Death! (REQ)
Easy. Tunnel is a large TDExplosive with low GibImpulseLimit that when stepped on gibs into two horizontal wall sprites.


Tue Aug 07, 2007 10:56 pm
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Joined: Tue Jul 31, 2007 11:25 pm
Posts: 81
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Post Re: Corridor o' Death! (REQ)
If anyone figures out how to make Blast doors, you could take the door and stretch it into a tunnel. Then you would have crushing walls on demand :twisted:


Fri Aug 10, 2007 4:14 pm
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