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Master Chief Mod
http://forums.datarealms.com/viewtopic.php?f=1&t=8601
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Author:  Davetate [ Mon Nov 19, 2007 11:41 pm ]
Post subject:  Master Chief Mod

Can any people good at coding sort this out? I want the Head and arms moved down slighty (possible?) and the health to be boosted slightly. sorry for upmost noobery.
Image

Attachments:
Master Chief.rte.rar [42.29 KiB]
Downloaded 209 times

Author:  The Mushroom Man [ Mon Nov 19, 2007 11:45 pm ]
Post subject:  Re: Master Chief Mod

If you used the search button (Like the rules say) then you would find that many have already made decent looking MC mods.

Author:  Davetate [ Mon Nov 19, 2007 11:47 pm ]
Post subject:  Re: Master Chief Mod

I am sorry for the severe annoyance i must have caused you by resubmitting and already done idea. I mean really! Where DO i get off thinking i can just submit a mod i made :???:

Author:  Classified [ Mon Nov 19, 2007 11:53 pm ]
Post subject:  Re: Master Chief Mod

Health is easy to boost. You just change a variable in the code.

Author:  The Mushroom Man [ Tue Nov 20, 2007 12:36 am ]
Post subject:  Re: Master Chief Mod

Way to COMPLETELY miss the point of my post. Although I guess it's my fault for forgetting that newbies to the forum are about as smart as a braindead monkey on crack... IF you used the search button and found a good MC actor then you could have COPIED or STUDIED the code like everyone else instead of WAISTING our time with this USELESS topic. Try to learn something on your own before whining to the rest of us.

Author:  heathendevil [ Tue Nov 20, 2007 12:53 am ]
Post subject: 

Wow, Mushroom man needs to learn how to chill

Author:  Control [ Tue Nov 20, 2007 12:55 am ]
Post subject:  Re: Master Chief Mod

This whole block of code shows where to go to adjust limb positions on the main body (my edits to head and arms shown).
Code:
   Head = Attachable
      CopyOf = Master Chief Head
      ParentOffset = Vector
         X = -1
         Y = -8//-9
   Jetpack = AEmitter
      CopyOf = Master Chief Jetpack
      ParentOffset = Vector
         X = -6
         Y = 2
   JumpTime = 4 // Secs
   FGArm = Arm
      CopyOf = Master Chief FG Arm
      ParentOffset = Vector
         X = -4
         Y = -5//-6
   BGArm = Arm
      CopyOf = Master Chief BG Arm
      ParentOffset = Vector
         X = 2
         Y = -6//-7
   FGLeg = Leg
      CopyOf = Master Chief Leg
      ParentOffset = Vector
         X = -1
         Y = 1
   BGLeg = Leg
      CopyOf = Master Chief Leg
      ParentOffset = Vector
         X = 2
         Y = 1


X and Y set the position. Higher number for X = to the left, higher number for Y = further down (flipped Y axis).

This is how you edit health, self-explanatory (edit shown).
Code:
Health = 125//100


Just in case you don't know, the // designates a comment, which the code ignores. Health uses the 125 and ignores the 100.

Attached file is edited code, along with picture of new placement.

FURTHERMORE, if someone comes with a question, don't just go LOL USE SEARCH NOOB. Tell them what they need to fix, and then tell them to use search next time.

The Mushroom Man, you did it wrong.

Classified, you did it right (though you could've said the variable was "Health" but I'm just nitpicking with that).

Attachments:
Master Chief.rte.rar [42.29 KiB]
Downloaded 212 times
TestDump000.bmp [4.61 KiB]
Downloaded 386 times

Author:  Tendrop [ Tue Nov 20, 2007 2:51 am ]
Post subject:  Re: Master Chief Mod

These sprites are actually quite good, I'll use this guy.

Author:  Davetate [ Tue Nov 20, 2007 6:16 pm ]
Post subject:  Re: Master Chief Mod

Thanks ALOT guys :) I'll try and learn. Mushroom man sorry if i got our goat or whatever and sorry if i sounded like a whingy cock. Not in the best of moods. I'll keep trying to learn and stuff and if anyone just wants some sprites..

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