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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: Pirate Ind. Pack (?)
metal chao wrote: war_man333 wrote: Jox =3 wrote: No...
USC vs. Kloveska Military Force vs. SRC vs. Steam Punk vs. Pirate Ind. vs. Thec Users
Lol, epic war SRC = ? Super Robo Corp. Anyway pirates would probably win because the killbots have excellent armour. Although... The SRC HAAU can gib it in one shot... Nono! THEC STUFF FTW. Ndurr. Back to topic anyway .
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Sat Dec 01, 2007 2:29 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Pirate Ind. Pack (?)
Ropeface! Do the Hunter-killer ascuision unit! The black-red robot with blue ''eyes'' like stairs.
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Sat Dec 01, 2007 2:56 pm |
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ropeface
Joined: Fri Mar 02, 2007 4:42 am Posts: 106 Location: Pirate Ind. newly established HQ on Goffre Prime
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Re: Pirate Ind. Pack (?)
Maybe we should save a multi-corporation war until AFTER I actually have mine done.
Also I suppose I SHOULD have more specialized Killbots, ok that's a go.
And I totally forgot about the Hunter-Killer OAU, he'll make a comeback too.
Anything else?
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Sat Dec 01, 2007 4:06 pm |
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gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
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Re: Pirate Ind. Pack (?)
make it come with the buy background
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Sat Dec 01, 2007 4:16 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Pirate Ind. Pack (?)
we should make a huge pack called Corp War Pack where everyone from their corp makes something and puts it into the pack
anyways, dude on page 1 looks epic. i really want to see how it will turn out.
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Sat Dec 01, 2007 4:21 pm |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: Pirate Ind. Pack (?)
I don't have many (any) female actors >_>
Maybe it'd boost the morale of my other (SRC) robots <_<
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Sat Dec 01, 2007 4:22 pm |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: Pirate Ind. Pack (?)
This is now we would need some kind of online mod, where you chose your side.
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Sat Dec 01, 2007 4:27 pm |
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ropeface
Joined: Fri Mar 02, 2007 4:42 am Posts: 106 Location: Pirate Ind. newly established HQ on Goffre Prime
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Re: Pirate Ind. Pack (?)
Alright gtaiiilc I'll throw in some extra bits like that too. Maybe I'll convert the intro scene...
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Sat Dec 01, 2007 4:48 pm |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: Pirate Ind. Pack (?)
What about a very fast mining robot?
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Sat Dec 01, 2007 5:07 pm |
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Fire+Ice
Joined: Wed Apr 04, 2007 5:59 pm Posts: 32 Location: In that can of sprite on your desk.
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Re: Pirate Ind. Pack (?)
ropeface wrote: Lord Tim wrote: We arn't given code. We're given variables to change. If we were given code, you'd see some really crazy stuff out there. True, I am corrected. Sorry, I've never been one to properly use terms. Ugh why won't you people just tell me what you want? If you're any good with modules,Some kickass modules. E.G. a pirate ind. module pack so we can have the units,have the ships and have the base.
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Sat Dec 01, 2007 5:25 pm |
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Orindell
Joined: Wed Mar 21, 2007 10:15 pm Posts: 440 Location: Dublin, Ireland
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Re: Pirate Ind. Pack (?)
What you really need is a cool dropship/Rocket to drop off the kill-bot. And its Pirate Vs. USC, For all those n00bs who dont remember the good old days...
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Sat Dec 01, 2007 5:26 pm |
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ropeface
Joined: Fri Mar 02, 2007 4:42 am Posts: 106 Location: Pirate Ind. newly established HQ on Goffre Prime
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Re: Pirate Ind. Pack (?)
Modules [x] check
Dropship [maybe, probably] (Yeah I really should)
And I'm saving the Pirate Ind. vs. USC idea for later, once me and Mushroom have got our footing again we'll be up and at it.
Also would anyone want to help with a dropship then? I've got an idea for a design, but I blow at large scale spriting (well I'm lazy) and I haven't dabbled in the dropship code yet.
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Sat Dec 01, 2007 6:09 pm |
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The Mushroom Man
Joined: Sat Jan 27, 2007 4:47 am Posts: 221 Location: In a box
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Re: Pirate Ind. Pack (?)
Speaking of Pitate Ind. Vs. USC... I should really make that animation I promised before you left. You wouldn't happen to have an updated killgun would you? Thats all I need for the gif.
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Sat Dec 01, 2007 6:19 pm |
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ropeface
Joined: Fri Mar 02, 2007 4:42 am Posts: 106 Location: Pirate Ind. newly established HQ on Goffre Prime
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Re: Pirate Ind. Pack (?)
The Mushroom Man wrote: Speaking of Pitate Ind. Vs. USC... I should really make that animation I promised before you left. You wouldn't happen to have an updated killgun would you? Thats all I need for the gif. Sorry no, I've been messing around with the this new actor and I just haven't had time to finish the killgun.
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Sat Dec 01, 2007 6:30 pm |
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The Mushroom Man
Joined: Sat Jan 27, 2007 4:47 am Posts: 221 Location: In a box
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Re: Pirate Ind. Pack (?)
ok I can wait.
you should also make a mutant. Like a failed experiment or something? Nah never mind that sound gay... Maybe a object that is placeable in the bunker builder that gibs a secret thing that is not buyable or placeable.
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Sat Dec 01, 2007 6:34 pm |
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