Author |
Message |
The Mushroom Man
Joined: Sat Jan 27, 2007 4:47 am Posts: 221 Location: In a box
|
Re: Pirate Ind. Pack [Update] 11/04/07
Now that I think about it... What would be the point of a Biodome in CC? I mean ya it looks cool but why? A biodome is for simulating nature. What little nature there is in CC gets raped by diggers, weapons, and dead things. Other than looking awesome it serves no purpose whatsoever. What would be cool about it is if you made it outa "glass" Then when it gibbed it would send glass shards flying everywhere! Now THAT would be one KICK ASS mod!
|
Tue Dec 04, 2007 6:53 am |
|
|
Orindell
Joined: Wed Mar 21, 2007 10:15 pm Posts: 440 Location: Dublin, Ireland
|
Re: Pirate Ind. Pack [Update] 11/04/07
Maybe the Brains built the Biodome because nature was being destroyed, And they wanted a little peice left for themselves.
|
Tue Dec 04, 2007 10:22 pm |
|
|
The Mushroom Man
Joined: Sat Jan 27, 2007 4:47 am Posts: 221 Location: In a box
|
Re: Pirate Ind. Pack [Update] 11/04/07
What would they do with it though? They're just brains. They can't even see it. The clones can't enjoy it either because they are just overpriced meat puppets.
|
Wed Dec 05, 2007 1:25 am |
|
|
ZyreX
Joined: Tue Jul 10, 2007 1:05 pm Posts: 104 Location: manila, philippines
|
Re: Pirate Ind. Pack [Update] 11/04/07
Hehe... Meat puppet.
How about a dropship that looks like a Pirate ship? A hovering pirate ship?
|
Wed Dec 05, 2007 6:21 am |
|
|
Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
|
Re: Pirate Ind. Pack [Update] 11/04/07
The Mushroom Man wrote: What would they do with it though? They're just brains. They can't even see it. The clones can't enjoy it either because they are just overpriced meat puppets. But the brains are in control of the meat puppets. Nobody says that they have to use them for fighting.
|
Wed Dec 05, 2007 4:44 pm |
|
|
The Mushroom Man
Joined: Sat Jan 27, 2007 4:47 am Posts: 221 Location: In a box
|
Re: Pirate Ind. Pack [Update] 11/04/07
What else would they use them for?
A Biodome would be a cool addition if it was done right. If it was just a fancy looking bunker mod then I would have to give it a miss. If it was a big awesome interactive scene (Apocalypse Towers) then that would be awesome. put animals, trees, and other "Biodomy" things in it that are ALL destructible. Including the Biodome itself. (although a exploding biodome would lag like sin on most computers.)
|
Wed Dec 05, 2007 10:04 pm |
|
|
Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
|
Re: Pirate Ind. Pack [Update] 11/04/07
The Mushroom Man wrote: What else would they use them for? Well, you know, usual body things? I assumed that becoming a brain was a good thing. You could take over a body and do whatever you wanted, without fear of death.
|
Wed Dec 05, 2007 10:57 pm |
|
|
ropeface
Joined: Fri Mar 02, 2007 4:42 am Posts: 106 Location: Pirate Ind. newly established HQ on Goffre Prime
|
Re: Pirate Ind. Pack [UPDATE] 11/19/07
BUMP For update, looking for possible corp making, also some goodies I've tossed up for you.
|
Wed Dec 19, 2007 7:06 am |
|
|
wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
|
Re: Pirate Ind. Pack [UPDATE] 11/19/07
Perhaps you should create a modern lazor cannon in the vein of an old school pirate cannon.
|
Wed Dec 19, 2007 11:03 pm |
|
|
ropeface
Joined: Fri Mar 02, 2007 4:42 am Posts: 106 Location: Pirate Ind. newly established HQ on Goffre Prime
|
Re: Pirate Ind. Pack [UPDATE] 11/19/07
Already done that actually, but I suppose it could look a little more pirate like.
|
Wed Dec 19, 2007 11:08 pm |
|
|
|