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Cortex Command Mod Loader
http://forums.datarealms.com/viewtopic.php?f=1&t=9619
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Author:  ChJees [ Wed Jan 09, 2008 8:00 pm ]
Post subject:  Cortex Command Mod Loader

Yes, it has been done now! (Someone had to do it)

Download
(It is compiled with GCC-compiler wich is included in Dev-C++)

The point of this is to Unload and Load mods (Moving folders so they are either unloaded or loaded by Cortex Command).

This will hopefully speed up your modding process if you have many mods to make. (Or just want to play vanilla Cortex Command without being arsed to move all mods or remove their RTE tags.)

The story of the making of this is like a fairy tale :grin: .

Features
  • Add\Remove Individual Mods
  • Add\Remove All mods at one command back and forth
  • List all your current mods for a overview
  • Define your own Unload path! (Comfortable when shifting between several WIP mods)
  • Launch Cortex Command comfortably when done

Edit: I fixed a bug when Listing Unloaded mods and then loading.

Instructions to Install
1. Open and Extract it into Cortex Command folder.
2. You are done.

Author:  ProjektTHOR [ Wed Jan 09, 2008 9:31 pm ]
Post subject:  Re: Cortex Command Mod Loader

I don't get it. What do we need this for?

Author:  ChJees [ Wed Jan 09, 2008 9:44 pm ]
Post subject:  Re: Cortex Command Mod Loader

ProjektTHOR wrote:
I don't get it. What do we need this for?

Exactly.

Author:  Metal Chao [ Wed Jan 09, 2008 10:06 pm ]
Post subject:  Re: Cortex Command Mod Loader

ChJees wrote:
ProjektTHOR wrote:
I don't get it. What do we need this for?

Exactly.

But... it's your product.

Author:  ChJees [ Wed Jan 09, 2008 10:54 pm ]
Post subject:  Re: Cortex Command Mod Loader

metal chao wrote:
ChJees wrote:
ProjektTHOR wrote:
I don't get it. What do we need this for?

Exactly.

But... it's your product.

ChJees wrote:
And i made it to learn how to handle the Windows standard functions and other stuff. (Only around 10 hours of learning and coding.)

Good enuff?

Author:  Dauss [ Wed Jan 09, 2008 11:47 pm ]
Post subject:  Re: Cortex Command Mod Loader

No, it's not. We have no idea what we need it for, or for that matter, exactly how it loads mods.

Needs moar explain.

Author:  rebirth12345 [ Thu Jan 10, 2008 12:01 am ]
Post subject:  Re: Cortex Command Mod Loader

Any normal Human knows how to move RTE's into a different Area.

Author:  ChJees [ Thu Jan 10, 2008 12:17 am ]
Post subject:  Re: Cortex Command Mod Loader

rebirth12345 wrote:
Any normal Human knows how to move RTE's into a different Area.

Basically summed up of what it does :o .

It just moves mods in the manner of Cut'n'Paste into another folder wich the RTE's can not be read by Cortex Command. (Ctrl + X and Ctrl + V ftw!!1)

And i have stated that it is useless many times :? . Unless you want any USEFUL features wich i won't add unless there is a demand for it.

Author:  Skiv [ Thu Jan 10, 2008 12:28 am ]
Post subject:  Re: Cortex Command Mod Loader

make it so that it makes coffee, from the DVD drive, and i will download this :D

Author:  ChJees [ Thu Jan 10, 2008 12:56 am ]
Post subject:  Re: Cortex Command Mod Loader

It is now slightly useful.

It can now move all your MODS either into the Inactive folder or back. (It will also skip Base.rte and Promgrounds.rte now.)

Edit: It can now list your Loaded mods too.

Might be useful for switching between vanilla Cortex Command and modded.

Author:  Oni Zanders [ Thu Jan 10, 2008 1:34 am ]
Post subject:  Re: Cortex Command Mod Loader

ChJees wrote:
It is now slightly useful.

It can now move all your MODS either into the Inactive folder or back. (It will also skip Base.rte and Promgrounds.rte now.)

Edit: It can now list your Loaded mods too.

Might be useful for switching between vanilla Cortex Command and modded.


Om nom nom, vanilla.

Author:  Control [ Thu Jan 10, 2008 1:39 am ]
Post subject:  Re: Cortex Command Mod Loader

Maybe make it so you can specify the location for moving the unloaded mods to?

Author:  ChJees [ Thu Jan 10, 2008 1:42 am ]
Post subject:  Re: Cortex Command Mod Loader

Control wrote:
Maybe make it so you can specify the location for moving the unloaded mods to?

What useful is this feature for?

To move them to your Mod respository back and forth? I think the folder name UnloadedMods is fine.

Author:  Control [ Thu Jan 10, 2008 1:46 am ]
Post subject:  Re: Cortex Command Mod Loader

Well, I've got a folder I keep a bunch of stuff for CC in (WIP mods, unused mods, resource pictures, the like) and I'd like to be able to move unused mods quickly back and forth from there.

EDIT: Also list unloaded mods function please.

Author:  ChJees [ Thu Jan 10, 2008 1:50 am ]
Post subject:  Re: Cortex Command Mod Loader

You got a point there, might make it a commandline option then. (Like putting this in the commandline will unload all other mods and load into yours: -unloadmods -load "C:\...\MyWIPMod.rte"

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