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 [Abandoned] Unmapped Lands 
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Joined: Tue Mar 04, 2008 1:40 am
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Post Re: Unmapped Lands B26 R7.2 (UniTec)
That line is version-specific to b25 and b26, make sure you have that version.
You can check by looking in any of the vanilla game .rte's. If they have a text file named "Item List.txt", then you have at least b25. If not, then you're b24 or lower.


Fri Oct 28, 2011 3:05 pm
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Joined: Fri Oct 28, 2011 4:02 am
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Post Re: Unmapped Lands B26 R7.2 (UniTec)
I couldn't find "itemlist.txt" So I decided I'd reinstall it, but it seems either data realms removed the demo download link (which is how I normally get it) or hid it so cleverly I missed when I looked.

PS: The way to get scenes is the same as how you get mods right?


Fri Oct 28, 2011 3:21 pm
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Joined: Mon Jan 31, 2011 10:51 pm
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Post Re: Unmapped Lands B26 R7.2 (UniTec)
I skimmed the last few pages and didn't find a good answer, but how exactly do we add factions? All I can choose is the standard Coalition/Dummy/Ronin, and I have (for example) Unitec installed. I don't get a SHIELD option off the bat.


Sat Oct 29, 2011 12:21 am
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Post Re: Unmapped Lands B26 R7.2 (UniTec)
You'll need to edit Factions\Factions.cfg (just open with Notepad) and uncomment UniTec/Shield/Zealot.lua.
Be sure to move the active ones to the top of the file, or it'll get buggy. (E.g. all * marked ones should be after any active ones.)


Sat Oct 29, 2011 12:36 am
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Post Re: Unmapped Lands B26 R7.2 (UniTec)
Thanks Gotcha!
I've "quited" CC for a while and I've missed a lot, namely how to add factions to this scene.


Sat Oct 29, 2011 6:50 am
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DRL Developer
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Joined: Thu Jun 11, 2009 2:34 pm
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Post Re: Unmapped Lands B26 R7.3 (CustomFactions.cfg)
Updated to R7.3. Now you can create your own faction config file called CustomFactions.cfg and it won't be overwritten when UL updated. Why do you need this? For example you want to change fast-buy presets for Ronin. Changing Ronin.lua is not a good idea, after UL update all your customizations will be lost. Instead you can make a copy of Ronin.lua and name it CustomRonin.lua or MyRonin.lua and edit it's fast-buy presets. Then you create CustomFactions.cfg in Factions folder and add your CustomRonin.lua there. UL will look for factions in Factions.cfg and in CustomFactions.cfg if it exists and load all faction from both configs. Everything for your convenience :)


Sat Oct 29, 2011 6:39 pm
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Post Re: Unmapped Lands B26 R7.3 (CustomFactions.cfg)
I've run into a bit of a problem, so it seems.

I'm playing as Unitec and I'm attacking the planet that uses the Train station map. I'm at the part where the mission is telling me to Upload the virus, and I have my brain there, but nothing seems to be happening. Has anyone else ran into this?


Sat Oct 29, 2011 9:18 pm
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Post Re: Unmapped Lands B26 R7.3 (CustomFactions.cfg)
Never happened to me. Weird. :???:


Sat Oct 29, 2011 11:27 pm
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Joined: Mon Oct 10, 2011 8:06 am
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Post Re: Unmapped Lands B26 R7.3 (CustomFactions.cfg)
I not understand how to add :lol: ,Please add http://forums.datarealms.com/viewtopic.php?f=61&t=22767


Mon Oct 31, 2011 7:36 am
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Post Re: Unmapped Lands B26 R7.3 (CustomFactions.cfg)
Malik, did you READ THE INCLUDED "Unmapped Lands Guide For Modders" to find out how to add your factions? It's inside the UnmappedLands.rte.


Mon Oct 31, 2011 7:53 am
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Post Re: Unmapped Lands B26 R7.3 (CustomFactions.cfg)
I dint notice the Guide,Thanks for telling me


Tue Nov 01, 2011 7:26 am
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Post Re: Unmapped Lands B26 R7.3 (CustomFactions.cfg)
So I attempted to change the ToD armies dropship options from the Dropship Mk1 to the Parachutes and Helicopters that cmoe with the mod. All I get when I try to start unmapped lands is..

Image

Aaand here's the code.

Quote:
-- Define dropships
CF_Dropships[factionid] = {"PLA copter S-70"};
CF_DropshipModules[factionid] = {"ToD-China.rte"};


-- Define dropships
CF_Dropships[factionid] = {"Eurocopter TD BK 117" , "German Parachute"};
CF_DropshipModules[factionid] = {"ToD-Germany.rte" , "ToD-Germany.rte};

-- Define dropships
CF_Dropships[factionid] = {"Rusian Parachute"};
CF_DropshipModules[factionid] = {"ToD-Rusia.rte"};


Can anyone help?


Wed Nov 02, 2011 5:04 am
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Post Re: Unmapped Lands B26 R7.3 (CustomFactions.cfg)
Either there's a spelling error somewhere in one of the presetnames or one of the 'acdropships' you added is actually an 'acrocket'. Be sure to only use dropships where it says 'define dropships', not rockets.

Weegee, please correct me if I am wrong. :)


Wed Nov 02, 2011 11:55 am
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Post Re: Unmapped Lands B26 R7.3 (CustomFactions.cfg)
The 'chutes are ACRockets, yes. They need to be under the Droppods lists.


Wed Nov 02, 2011 5:18 pm
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Post Re: Unmapped Lands B26 R7.3 (CustomFactions.cfg)
So I did what you said (The droppods thing) and nothing changed.

Quote:
CF_SniperRifles[factionid] = {"M99 Sniper", "Type88 Sniper"};
CF_SniperRifleModules[factionid] = {"ToD-China.rte" , "ToD-China.rte"};

-- Define dropships
CF_Dropships[factionid] = {"PLA copter S-70"};
CF_DropshipModules[factionid] = {"ToD-China.rte"};

-- Define armored troops. If not defined actor with shield and one handed weapon spawned
CF_ArmorCrabs[factionid] = nil
CF_ArmorCrabModules[factionid] = nil

CF_ArmorHumans[factionid] = nil
CF_ArmorHumanModules[factionid] = nil

-- Define armor substitutions
CF_ArmorPistols[factionid] = {"Compact Submachinegun"}
CF_ArmorPistolModules[factionid] = {"UnmappedLands.rte"}


Quote:
-- Define specific weapons
CF_RocketLaunchers[factionid] = {"PanzerFaust 3"};
CF_RocketLauncherModules[factionid] = {"ToD-Germany.rte"};

CF_SniperRifles[factionid] = {"Blaser93 Sniper"};
CF_SniperRifleModules[factionid] = {"ToD-Germany.rte"};

-- Define dropships
CF_Dropships[factionid] = {"Eurocopter TD BK 117"};
CF_DropshipModules[factionid] = {"ToD-Germany.rte"};

-- Define droppods
CF_Droppods[factionid] = {"German Parachute"};
CF_DroppodModules[factionid] = {"ToD-Germany.rte};

-- Define armored troops. If not defined actor with shield and one handed weapon spawned
CF_ArmorCrabs[factionid] = nil
CF_ArmorCrabModules[factionid] = nil

CF_ArmorHumans[factionid] = nil
CF_ArmorHumanModules[factionid] = nil


Quote:
-- Define specific weapons
CF_RocketLaunchers[factionid] = {"RPG-7" , "RPO-A"};
CF_RocketLauncherModules[factionid] = {"ToD-Rusia.rte" , "ToD-Rusia.rte"};

CF_SniperRifles[factionid] = {"OSV-96", "Vintorez sniper"};
CF_SniperRifleModules[factionid] = {"ToD-Rusia.rte" , "ToD-Rusia.rte"};

-- Define droppods
CF_Droppods[factionid] = {"Rusian Parachute"};
CF_DroppodsModules[factionid] = {"ToD-Rusia.rte"};

-- Define armored troops. If not defined actor with shield and one handed weapon spawned
CF_ArmorCrabs[factionid] = nil
CF_ArmorCrabModules[factionid] = nil

CF_ArmorHumans[factionid] = nil
CF_ArmorHumanModules[factionid] = nil

-- Define armor substitutions
CF_ArmorPistols[factionid] = {"Compact Submachinegun"}
CF_ArmorPistolModules[factionid] = {"UnmappedLands.rte"}


:???:


Wed Nov 02, 2011 9:36 pm
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