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Mission: Tartarus
http://forums.datarealms.com/viewtopic.php?f=24&t=17512
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Author:  carriontrooper [ Tue Feb 02, 2010 6:15 am ]
Post subject:  Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)

weegee wrote:

I tried Armscheif Shrikov from Bear Federation, but unfortunately it can't use his jet pack and died. I was too lazy to add alternative boss spawn mechanism for such heavy units. The easiest but ugly way is just spawn the boss on the ground.


Or put it in a somewhat large container, and make the container drop down instead. The boss comes out the container, and the container geebs.

Author:  numgun [ Tue Feb 02, 2010 3:45 pm ]
Post subject:  Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)

Now with the Coalition punisher out, I've gotta try him as the boss for this. :D
Zombots + that boss = OHGODHELPMEITSIMPOSSIBLENOOO

Author:  LeonXross [ Thu Feb 04, 2010 1:32 am ]
Post subject:  Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)

OMG

So I was doing Crobo vs UniTec until the Crobos chewed through the floor. So I ordered the Coalition Punisher and had an epic battle with the Dummie Beaumeth. I used the crush fist and CRUSHED the dummie TO DEATH.

SO WIN.

Author:  JoshBrickstien [ Sat Feb 06, 2010 7:48 am ]
Post subject:  Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)

This is a another great mission, Weegee. I can't wait to wage the war of "Unitec Vs. Tek Troopers"

Author:  8-Bit [ Mon Feb 08, 2010 5:18 pm ]
Post subject:  Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)

:D ah yes! Downloading... installing... testing...

Excellent map. I'm not going to be able to beat it until I mod a free concrete sprayer into my own RTE :P
Very fun overall.

Author:  Zecromancer1 [ Mon Feb 08, 2010 7:29 pm ]
Post subject:  Re: Mission: [Coalition] Tartarus

Foa wrote:
Ooh, great, customization.
Hmm, I'll probably go all out stealth units on this, because I specialize in them.

Ugh i am illiterate with scripting can anyone give me a code for setting it to tradestar robots with Heavy sniper,Assault rifle,Shotgun,Mauler shotgun,Ect basicly just coalition weapons for random robot each spawn

Author:  GreenSaint [ Sun Feb 21, 2010 11:36 pm ]
Post subject:  Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)

Crobotech here we come!

Author:  David Rodrigov [ Tue Feb 23, 2010 12:31 am ]
Post subject:  Re: Mission: [Coalition] Tartarus (Updated: 06-jan-2009)

Kyred wrote:
Image
This makes me want to suggest a glowing axe on the right side to cut away the bridge :P



That is so awesome.

Author:  LowestFormOfWit [ Tue Feb 23, 2010 3:20 am ]
Post subject:  Re: Mission: [Coalition] Tartarus (Updated: 06-jan-2009)

I like how he looks like he is reaching upward while falling down like "NOoooooooooooo!"

Author:  David Rodrigov [ Tue Feb 23, 2010 4:41 am ]
Post subject:  Re: Mission: [Coalition] Tartarus (Updated: 06-jan-2009)

LowestFormOfWit wrote:
I like how he looks like he is reaching upward while falling down like "NOoooooooooooo!"



lol so thats what i forgot to say...

Author:  AgentBaron [ Wed Feb 24, 2010 2:12 am ]
Post subject:  Re: Mission: [Coalition] Tartarus (Updated: 06-jan-2009)

LowestFormOfWit wrote:
I like how he looks like he is reaching upward while falling down like "NOoooooooooooo!"

That's why it's definitely a golden gif, lol.

I wonder if there's a single person out there who can beat this mission using only one actor and vanilla content. Admittedly, I think friendly fire is responsible for most player team deaths, so I'm guessing the main challenge of a solo attempt would be taking down that blasted behemoth.

Author:  Zoroaster [ Wed Feb 24, 2010 3:59 am ]
Post subject:  Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)

I know that Joe possibly could- He uses Kung Fu like there's no tomorrow (He beat Swarm with one Dummy and a whole punch of piledriving and no weapons)

Author:  GreenSaint [ Thu Feb 25, 2010 3:50 am ]
Post subject:  Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)

You can order things in the behemoth area and in the dummy transport thing.
I nuked the ♥♥♥♥ out of the area and got the brain.
Maybe you should add some restrictions of placement.

Author:  dragonxp [ Thu Feb 25, 2010 3:57 am ]
Post subject:  Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)

GreenSaint wrote:
You can order things in the behemoth area and in the dummy transport thing.
I nuked the ♥♥♥♥ out of the area and got the brain.
Maybe you should add some restrictions of placement.


Maybe if you took the time to use the units given to you it would be hard, instead of using the - negative gold hack/glitch/thing.

Author:  LowestFormOfWit [ Thu Feb 25, 2010 3:59 am ]
Post subject:  Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)

The restriction is giving you 0 funds to be able to order anything in the first place.
If you have funds at the start of the mission you're either cheating or you changed a file, and are playing outside of the original design intent for the mission. Therefore, you can not ask for the mission to be changed.

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