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 Lunar Surface 
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Joined: Tue Dec 12, 2006 1:09 am
Posts: 698
Location: Plymouth, NC
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Post Lunar Surface
It's a space map that uses the textures and backdrops from Lunar Tomato. It's also got low gravity.

...

It's fun, trust me.

Props to purple for having and Grif for sending me the Lunar Tomato stuff.

download

Image

Added the download and a picture


Mon Feb 25, 2008 2:04 am
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Joined: Mon Nov 26, 2007 10:08 pm
Posts: 187
Location: I'z in your baffrum eatin all ur doo doo
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Post Re: Lunar Surface
This looks like an amazing scene.
I am downloading right now.


Mon Feb 25, 2008 2:17 am
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Joined: Thu Aug 23, 2007 6:22 am
Posts: 56
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Post Re: Lunar Surface
same here, and I'm glad to see some moon levels again.


Mon Feb 25, 2008 3:09 am
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Joined: Thu Aug 09, 2007 6:37 pm
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Location: Not Jewtown.
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Post Re: Lunar Surface
Thats actually very good.


Mon Feb 25, 2008 3:12 am
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Joined: Fri Apr 27, 2007 4:55 pm
Posts: 1178
Location: America!
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Post Re: Lunar Surface
Looks pretty awesome. Hooray for new maps. And good ones.


Mon Feb 25, 2008 3:48 am
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Joined: Sat Feb 03, 2007 7:11 pm
Posts: 1496
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Post Re: Lunar Surface
Thank you very much.

This map taught how custom materials.

And the Lunar maps were always good.

Especially in slow-motion.


Mon Feb 25, 2008 4:19 am
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Joined: Sat Jan 05, 2008 10:22 pm
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Post Re: Lunar Surface
If Control says it's good, it is either because:
1. It is really good, or
2. Some one payed him to say that.
I am going with choice 1. Thanks for the lunar surface Control!


Mon Feb 25, 2008 11:55 am
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Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
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Post Re: Lunar Surface
...low gravity argh, I knew this would come at me at some point.
Now I need to make an ExtraMass tool or the MPAM pilots will have fun time flying into space with a single jet thrust.


Mon Feb 25, 2008 1:32 pm
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Joined: Tue Oct 30, 2007 4:02 pm
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Post Re: Lunar Surface
The texture looks rather good, maybe adding a few more variations would be optimal.
But it's rather nice as it is now.


Mon Feb 25, 2008 1:51 pm
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Joined: Sat May 05, 2007 6:04 pm
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Post Re: Lunar Surface
Looks like Clonk Rage.
I like it.


Mon Feb 25, 2008 5:22 pm
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Joined: Tue Jan 01, 2008 5:56 am
Posts: 564
Location: Behind a DarKlone, trying to pierce its fudging armor!
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Post Re: Lunar Surface
numgun wrote:
...low gravity argh, I knew this would come at me at some point.
Now I need to make an ExtraMass tool or the MPAM pilots will have fun time flying into space with a single jet thrust.


Or invert their thruster position..? Better yet, outfit a new line of MPAM's specially outfitted for low gravity situations.

That would be excellent on this map, and yes I am downloading.


Mon Feb 25, 2008 6:23 pm
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: Lunar Surface
ppiksmada wrote:
numgun wrote:
...low gravity argh, I knew this would come at me at some point.
Now I need to make an ExtraMass tool or the MPAM pilots will have fun time flying into space with a single jet thrust.


Or invert their thruster position..? Better yet, outfit a new line of MPAM's specially outfitted for low gravity situations.

That would be excellent on this map, and yes I am downloading.


Not anymore, I fixed this issue today by developing the opposite of AntiMass = Extra Mass! Comes in sizes +10, +50 and +100 to gain more weight for low gravity maps, suitable for all actors that have arms.


Mon Feb 25, 2008 8:54 pm
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Post Re: Lunar Surface
numgun wrote:
suitable for all actors that have arms.


That's so prejudice )':
Technically it still works for them if their arms are removed after they buy it.

...

Anyway I like low gravity. It amuses me.


Mon Feb 25, 2008 9:02 pm
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Joined: Tue Jan 01, 2008 5:56 am
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Location: Behind a DarKlone, trying to pierce its fudging armor!
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Post Re: Lunar Surface
I agree, it's fun because you can get more speed doing the robokamikaze (down+thrust) and gibbing is more dramatic.


Mon Feb 25, 2008 9:09 pm
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Post Re: Lunar Surface
metal chao wrote:
numgun wrote:
suitable for all actors that have arms.


That's so prejudice )':
Technically it still works for them if their arms are removed after they buy it.



Yeah thats true. Infact technically it will work on any actor/ship that has the ability to have the AddInventory variable in them.


Mon Feb 25, 2008 9:10 pm
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