Data Realms Fan Forums
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Scene Editor
http://forums.datarealms.com/viewtopic.php?f=24&t=10404
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Author:  CaveCricket48 [ Mon Jun 30, 2008 9:28 pm ]
Post subject:  Re: Scene Editor

Mod Testing Labs. Test your mods here. And the dummies are actually red, ignore the green hearts in the pic.

Image
Dummy on the far left is the sniper target practice
Dummies in center are for bomb testing
Dummies on far right are in the firing range.

Author:  Phatmonkey [ Mon Jul 28, 2008 3:33 pm ]
Post subject:  Re: Scene Editor

I made this yesterday while I was sick. Its a simply designed bunker with plenty of space to move, a gold vault, a storage area, and two entrance fronts for exciting enemy infiltration. There are no pre-placed doors or brain because I felt it would be more enjoyable to configure it how you like.

Image

Image

Image

The storage room isn't shown in these shots. Its a large room below the area in the 3rd image and is only accessible via 2 different crawlspaces. I personally like putting my brain in the gold vault so that the enemies stay out of the storage room but I figure some might like it differently. Well placed Unitech and Darkstorm turrets are highly recommended.

Download comes with instructions just in case.

Author:  Kallemort [ Mon Jul 28, 2008 7:10 pm ]
Post subject:  Re: Scene Editor

I quite like that, by the looks.
Won't dl it, but looks great.

Also, you could have done a gold bar module to go with it, it looks dumb when the gold in the vault is covered by dirt.

Edit; Also .rte wins.
So use it.

Author:  Phatmonkey [ Mon Jul 28, 2008 11:33 pm ]
Post subject:  Re: Scene Editor

Kallemort wrote:
Also, you could have done a gold bar module to go with it, it looks dumb when the gold in the vault is covered by dirt.

Edit; Also .rte wins.
So use it.


Numgun didn't bother with an rte twice so I figured it wouldn't matter. It uses the horizontal land scene so putting it in your base scene folder and adding its file location to the scene.ini shouldn't cause any issues. The file names and instructions you need are all in the readme that comes with the download. Also I don't recall seeing any gold bar module available unless you mean making a custom one. The whole point of this thread is only using the materials in the scene editor rather than taking the time to actually create things. I'll go check now to see if there are gold bars available, and if so I'll make changes, but I honestly don't feel inclined to make a .rte right now. I might make one later if it becomes too much of an issue for people, but this thread is rather laid back anyways so its not guaranteed.

I just checked, there definitely aren't any gold bars in the game to use for scene editing. Also, I may be wrong but the dirt in the gold pile isn't dirt, it's just really fragmented and small pieces of gold. The tutorial stage has a gold pile just sitting there on the concrete floor of the bunker, so this doesn't really seem different to me. If in the unlikely event I ever make an actual custom stage and decide to have a gold vault I'll make custom gold bars, as that does seem a bit more appropriate and is good advice.

Author:  Kallemort [ Tue Jul 29, 2008 7:50 am ]
Post subject:  Re: Scene Editor

Well, it seems inappropriate for me if someone would release a scene with one custom piece in the normal section.

I mean, come on, it still has every other piece from base.rte.
It's different if you make your own landscape of course.

Author:  Krumbs [ Tue Jul 29, 2008 4:53 pm ]
Post subject:  Re: Scene Editor

Image

Hah!

Edit: Whoops, I looked in view active topics and this was there. Thought this was a recently added map.

Author:  Phatmonkey [ Tue Jul 29, 2008 11:56 pm ]
Post subject:  Re: Scene Editor

It was added last night.

Author:  uberhen [ Wed Jul 30, 2008 3:14 am ]
Post subject:  Re: Scene Editor

Krumbs wrote:
Image

Hah!

Edit: Whoops, I looked in view active topics and this was there. Thought this was a recently added map.


Lol, I'm glad I'm not the only one who saw that. :P

Author:  Phatmonkey [ Wed Jul 30, 2008 3:38 am ]
Post subject:  Re: Scene Editor

uberhen wrote:
Krumbs wrote:
Image

Hah!

Edit: Whoops, I looked in view active topics and this was there. Thought this was a recently added map.


Lol, I'm glad I'm not the only one who saw that. :P


I dunno what I was thinking when I made that. I wasn't purposely trying to make a swastika, I guess I just inherently like the aesthetics of the swastika design without all the Nazi implication attached to it.

Author:  Grif [ Wed Jul 30, 2008 4:38 am ]
Post subject:  Re: Scene Editor

Call it a navajo symbol (it is) and you're off scot-free, AND politially correct.

Author:  Phatmonkey [ Wed Jul 30, 2008 4:59 am ]
Post subject:  Re: Scene Editor

I'll keep that in mind. PC bunkers are always a testament of goodwill and a heart of gold.

Author:  Ehrenmann [ Tue Aug 12, 2008 8:10 am ]
Post subject:  Re: Scene Editor

I know this probably isn't the right thread for this question, but is there a way for you to add custom bunker tiles to the scene editor? Specifically, Taehl's?
Sorry for the off topic-ness, I didn't want to make a new thread.

Author:  Grif [ Tue Aug 12, 2008 8:58 pm ]
Post subject:  Re: Scene Editor

Follow the guide at the beginning of this tutorial and you can load custom modules. Just ignore that it's about Activities editing.

Author:  Ehrenmann [ Tue Aug 12, 2008 10:28 pm ]
Post subject:  Re: Scene Editor

Erm, which tutorial?

Author:  Grif [ Wed Aug 13, 2008 3:54 am ]
Post subject:  Re: Scene Editor

Hahahah oh wow, I'm dumb.

Good thing no one reads Scenes.

http://www.datarealms.com/wiki/index.php/Activities.ini

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