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 Apocalypse Towers 
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Joined: Thu Mar 01, 2007 12:53 pm
Posts: 181
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Post Apocalypse Towers
CREATED BY TheLastBanana

Reposting Kickass Apocalypse Towes Map.

Here some pix

Some of Images Have Strange Grey grid. Just full size the image and all will be okay

Attachment:
TestDump002.bmp


Attachment:
TestDump007.bmp


Attachment:
TestDump000.bmp


Attachment:
TestDump003.bmp


IF YOU ARE GETTING ERROR TRY TO FOLLOW THESE STEPS:

1.Go to Cortex Command Folder
2.Open Base.rte\actors.ini
3.Scroll to the bottom
4.Remove The // Before this line:
IncludeFile = Base.rte\Actors\Clones\Clones.ini


Last edited by Blob on Mon Mar 03, 2008 1:14 pm, edited 1 time in total.



Sun Mar 02, 2008 1:34 pm
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Joined: Tue Apr 24, 2007 12:48 pm
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Location: In a Lab deep underground researching the secrets of tha whoop
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Post Re: Apocalypse Towers
Oh yeah first post

But anyway thanks for converting one that works correctly


Sun Mar 02, 2008 2:52 pm
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Joined: Thu Mar 01, 2007 12:53 pm
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Post Re: Apocalypse Towers
No Converting, I only reposted it. TLB Already converted.


Sun Mar 02, 2008 3:07 pm
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Post Re: Apocalypse Towers
O ok but thanx anyway


Sun Mar 02, 2008 3:11 pm
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Joined: Sat May 05, 2007 6:04 pm
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Post Re: Apocalypse Towers
Epic.
Five thumbs up.


Sun Mar 02, 2008 3:26 pm
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Joined: Tue Apr 24, 2007 12:48 pm
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Post Re: Apocalypse Towers
It doesn't work it says sumthing bout a blue clone at line 1744 I think


Sun Mar 02, 2008 3:38 pm
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Joined: Mon Oct 01, 2007 1:33 am
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Post Re: Apocalypse Towers
you have to delete the uncommented lines in base.rte/index.ini

just delete the //


Sun Mar 02, 2008 4:21 pm
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Joined: Tue Apr 24, 2007 12:48 pm
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Location: In a Lab deep underground researching the secrets of tha whoop
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Post Re: Apocalypse Towers
But there is no //


Sun Mar 02, 2008 4:25 pm
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Joined: Sat Mar 01, 2008 11:29 pm
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Post Re: Apocalypse Towers
Hey i have to agree with Kowie, i really checked numerous times and there's no // in this file.... which puts me in a state of SORROW because the screen shots look pretty cool :(

another solution would be most welcome, i feel the urge to wage destruction in this scene :smile:


Sun Mar 02, 2008 8:52 pm
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Post Re: Apocalypse Towers
Kowie654 wrote:
But there is no //


It is actually in actors.ini, at the bottom.


Sun Mar 02, 2008 9:06 pm
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Joined: Sun Apr 15, 2007 5:56 am
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Post Re: Apocalypse Towers
Uncomment it in actors.ini.
Seriously, ESL != an excuse to be stupid.


Sun Mar 02, 2008 9:07 pm
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Joined: Thu Aug 23, 2007 6:22 am
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Post Re: Apocalypse Towers
here is my conversion which uses the coalition soldiers instead of clones so for the people who are clueless :???: when it comes to .ini files then here you go. :smile:


Last edited by hearty0 on Tue Apr 15, 2008 2:22 am, edited 1 time in total.



Sun Mar 02, 2008 10:19 pm
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Data Realms Elite
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Post Re: Apocalypse Towers
The "Gray Grid" is actually the clouds ( now mutated ) backround!


Sun Mar 02, 2008 11:44 pm
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Joined: Thu Mar 01, 2007 12:53 pm
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Post Re: Apocalypse Towers
Foa wrote:
The "Gray Grid" is actually the clouds ( now mutated ) backround!


It is only on screenshot thumb. In game all is ok.


Mon Mar 03, 2008 12:40 pm
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Joined: Tue Jan 29, 2008 3:59 pm
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Post Re: Apocalypse Towers
Much overdue
we are all very greatful for this dude


Tue Mar 04, 2008 12:21 am
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