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 Wilderness *FINAL UPDATE 
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Joined: Tue Jun 12, 2007 11:52 pm
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Post Wilderness *FINAL UPDATE
I thought I should try my hand at some scene making, so I made Wilderness.

Edit: volcano has been roughed up
Edit2: Grass has been added
Edit3: The whole thing is complete


Attachment:
Volcano.bmp

Wilderness has a nice, tall, Active volcano


Attachment:
Cave.bmp

A dark cave full of gold


Attachment:
Plains.bmp

Large, open plains for you bunker







Attachment:
Nest.bmp

And the entire reason it is Wilderness, a bustling, wild crab nest!




Creds:
Me = Mod
Data = cc
Grif = AIMODE variable help


Last edited by CaveCricket48 on Mon Mar 24, 2008 9:40 pm, edited 7 times in total.



Mon Mar 24, 2008 5:28 am
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Post Re: Wilderness
No grass.

Also, lines are too perfect, feels nastily artificial.

Roughen up the edges, and you might get my DL.


Mon Mar 24, 2008 5:28 am
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Post Re: Wilderness
Volcano has been roughened on the outside. The rough inside looked kinda strange. The grass is some how
messed up, it won't show.

Edit: ok, I fixed the grass


Last edited by CaveCricket48 on Mon Mar 24, 2008 3:59 pm, edited 1 time in total.



Mon Mar 24, 2008 5:49 am
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Post Re: Wilderness
the only thing i like more than the crabs is the floating gold.

just kidding. but i do like the crabs.


Mon Mar 24, 2008 5:55 am
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Post Re: Wilderness
Grass appears ontop this "harder soil" material, or wahtever it was named. Just put some darker gray as a small layer ontop the plains. Also, try to find the rgb code from some default scene.


Mon Mar 24, 2008 3:16 pm
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Post Re: Wilderness *UPDATE
Perhaps you ahould actually put a breakable "lava" emitter in the volcano that when broken, allows people to mine vast stores of gold hidden underneath the volcano.


Mon Mar 24, 2008 4:40 pm
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Post Re: Wilderness *UPDATE
Also, for the nest, put some purple color for the inside, not pink.
It will be like its digged into the ground. Also, place some grass ontop it.
And please, put it a bit deeper underground.


Mon Mar 24, 2008 5:02 pm
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Post Re: Wilderness *UPDATE
wutangfan1990 wrote:
Perhaps you should actually put a breakable "lava" emitter in the volcano that when broken, allows people to mine vast stores of gold hidden underneath the volcano.

That would be freaking sweet. In fact you could use the "water" from Lord Tim's waterfall map or zalo's bunker module(they're both the same thing) but just change the color to some fiery red and make the emitter face upward and fire the particles out really fast. Also you would have to make the lava so that it wouldn't destroy the volcano, just the people trying to destroy it.


Mon Mar 24, 2008 5:04 pm
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Post Re: Wilderness *UPDATE
Kigali wrote:
Also you would have to make the lava so that it wouldn't destroy the volcano, just the people trying to destroy it.


Low sharpness, high mass.
Also, low lifetime, so it wouldn't lag so much.


Mon Mar 24, 2008 5:19 pm
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Post Re: Wilderness *UPDATE
Just from looking at it-
Volcano needs to go up at a gentler angle (widen the outsides)
Nest needs to be lower
Lava emitter would be nice :grin:

Anyway, I like the idea, and it will be nice to murder random crabs while fighting.
Will DL later


Mon Mar 24, 2008 6:18 pm
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Post Re: Wilderness *FINAL UPDATE
Last Update! The nest, volcano, and cave now all have dark backgrounds. At the bottom of the volcano there is a destructable emitter that looks like a rock that produces the fire. Enjoy!

Edit: I forgot to mention, the fire effect looks alot better in game.


Mon Mar 24, 2008 9:42 pm
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Post Re: Wilderness *FINAL UPDATE
Need more fire spitting from vulcane... a lot more :V


Mon Mar 24, 2008 9:50 pm
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Post Re: Wilderness *FINAL UPDATE
You didn't even download the scene, did you? There's plenty of fire. and did you read my post above?


Mon Mar 24, 2008 10:03 pm
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Post Re: Wilderness *FINAL UPDATE
It need MORE long life fire. Its hardly come to surface >_>


Mon Mar 24, 2008 10:41 pm
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Post Re: Wilderness *FINAL UPDATE
I didn't want the fire to come out of the volcano or else anything that passed over would be gibbed.


Mon Mar 24, 2008 10:54 pm
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