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 Icelands - Patch #2 & *New Image* 
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Joined: Wed Jan 24, 2007 11:53 pm
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Location: Silicon Valley, California
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Post Re: Icelands - Patch #2 & *New Image*
Thanks cambiogris. :) If I can find the time, I'll try and update this somehow. The snow still lags after a while, but that's probably just my laptop's cpu overheating.


Fri Nov 21, 2008 3:55 am
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Joined: Sat Jan 06, 2007 3:58 am
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Location: Germany
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Post Re: Icelands - Patch #2 & *New Image*
Hell, I need a project to work on over the weekend, I'll see if I can make the snow better, with the gravity manipulation now I could do it easily...


And maybe attempt that Nuclear Wasteland...


Fri Nov 21, 2008 11:00 pm
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Post Re: Icelands - Patch #2 & *New Image*
That would be awesome Thanatos, thanks. :)


Sat Nov 22, 2008 6:04 am
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Joined: Mon Nov 10, 2008 7:28 am
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Location: In that van that says "Free candy"
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Post Re: Icelands - Patch #2 & *New Image*
May i ask somthing. even if not im going to say it anyways.
Why do we need the patch? couldent you just make the file compatible without the patch, include the patch with the file all in one?.
Im typeing this becuase when i tried to install the gun patch it didnt let me D:.


Tue Dec 02, 2008 7:41 am
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Post Re: Icelands - Patch #2 & *New Image*
Well, I was hoping I'd add to this in the future with hotfixes. Chalk it up to laziness. I'm not even sure if the Storm Trooper.rte portion has a null.bmp *misplacement* or not; could you tell me the error?


Wed Dec 03, 2008 12:35 am
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Post Re: Icelands - Patch #2 & *New Image*
Thanatos wrote:
Hell, I need a project to work on over the weekend, I'll see if I can make the snow better, with the gravity manipulation now I could do it easily...


And maybe attempt that Nuclear Wasteland...


What about using the new air resistance variable?


Thu Dec 04, 2008 9:43 pm
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Post Re: Icelands - Patch #2 & *New Image*
I would but like it will matter b23 is coming out soon.


Tue Dec 09, 2008 5:06 pm
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Post Re: Icelands - Patch #2 & *New Image*
I have an idea if you want it to snow heavier... having tons of particles in the air would make it lag, but maybe if you had it spawn larger objects that gib into snow particles when they hit something there'd be less load?


Wed Dec 10, 2008 1:07 am
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Post Re: Icelands - Patch #2 & *New Image*
is an idea, sounds good, DO IT


Wed Dec 10, 2008 1:09 am
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Post Re: Icelands - Patch #2 & *New Image*
Solace wrote:
I have an idea if you want it to snow heavier... having tons of particles in the air would make it lag, but maybe if you had it spawn larger objects that gib into snow particles when they hit something there'd be less load?


Yeah, good idea but you would have to make it an MOSrotating with gibimpulse of 0 and make them have like 20-30 particles or it would end up making more damage to the ground than it would be filling with snow, ending up with holes in the ground instead of filling the map with snow.

Unless I'm overanalysing or something.


Sat Dec 13, 2008 2:30 am
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Post Re: Icelands - Patch #2 & *New Image*
I think setting the Inherit Velocity variable (I forgot what it's called) to zero does the trick. Make it gib near the ground though.


Sat Dec 13, 2008 2:37 am
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Joined: Wed Nov 12, 2008 6:03 pm
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Post Re: Icelands - Patch #2 & *New Image*
Not sure if it's just me but the actors that come with the map don't work for me. Is there anything I need to edit to get them working. And yes, I did download the patch.


Sat Dec 13, 2008 8:14 pm
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Post Re: Icelands - Patch #2 & *New Image*
It's probably not converted to b22. Use the mod converter here.


Sat Dec 13, 2008 11:41 pm
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Post Re: Icelands - Patch #2 & *New Image*
does the pack go into the scenes folder or just resources? if not where do i put it?


Wed Dec 24, 2008 3:31 am
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Post Re: Icelands - Patch #2 & *New Image*
This is funny map and fits to Christmas time well.

For improvements I would like a new day version of this becorse I feel like alone in the map :-( becorse it's so dark.


Fri Dec 26, 2008 9:28 pm
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