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 Sanguelac 
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Joined: Sat Dec 02, 2006 4:00 am
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Location: Devil's Advocate
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Post Sanguelac
This scene is based off a post in the devlog. The scene comes blank and with a pre-built base. I have changed the name of the scene so it doesn't interfere with the new campaign level.

Image

This is 1/4 of the full scene contour.
Image

Also included with the scene is a heavy duty door, with epic gibs.
Image
Image

Credits:
Electroclan - Door gibs
LordTim - Clarification on door scanners


Last edited by purple on Mon Aug 25, 2008 4:27 am, edited 2 times in total.



Wed Apr 16, 2008 5:09 am
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Post Re: Maginot
Excellent work, looks nice.
Downloading. I'll give feedback after I test.


Wed Apr 16, 2008 6:29 am
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Post Re: Maginot
Truly terrific work, purple. Btw, any news on that starcraft project? (Don't mean to pry, it's just that it looked freakin' sweet.)


Wed Apr 16, 2008 6:33 am
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Post Re: Maginot
On the top, it looks like something was cut off. Is it in the real version?


Thu Apr 17, 2008 1:58 am
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Post Re: Maginot
Sixteen, if you're talking about the top image, I think he just joined two separate images into one. (the bg is fissured)


Thu Apr 17, 2008 3:43 am
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Post Re: Maginot
That is correct. The top image is the same spot on the scene, comparing the versions with the base and without.


Thu Apr 17, 2008 3:56 am
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Post Re: Maginot
Me likey, you come out with some sweet stuff every once in a while purple, I wish you were a full-time modder.

Hmm... How much would we need to raise to make that happen?


Thu Apr 17, 2008 5:28 am
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Post Re: Maginot
That door made me think of one word. Epic. The rest looks good too so you got my dl.


Thu Apr 17, 2008 7:37 am
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Post Re: Maginot
uberhen wrote:
Truly terrific work, purple. What he said =3

Any news on that starcraft project? ?_? Starcraft Mod =D


Thu Apr 17, 2008 11:24 am
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Post Re: Maginot
Holy fudge, epic door....... Oh yeah, the scene looks good too :D.

Nice work. However, Less piewpiew and lurking, MORE MODDING PURPLE!


Thu Apr 17, 2008 11:09 pm
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Post Re: Maginot
O_O
-_-
o_o
O.O

Awesome door~!!
It's big and doubtlessly hard to kill!

Totally gonna try it.


Sun Apr 20, 2008 11:13 am
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Post Re: Maginot
:shock: *drooling* doooooooorrrr......


Anyways, great scene and base, that heavy door is kick-awesome! Near fudge impossible for those old SMG's and AK's to break through, thought it was indestructible before I tried a few M.P.A.M weapons.


Mon Apr 21, 2008 12:36 am
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Post Re: Maginot
This is an awesome scene.

I helped! :D


Mon Apr 21, 2008 2:00 am
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Post Re: Maginot
Ragdollmaster wrote:
:shock: *drooling* doooooooorrrr......


Anyways, great scene and base, that heavy door is kick-awesome! Near fudge impossible for those old SMG's and AK's to break through, thought it was indestructible before I tried a few M.P.A.M weapons.


I just threw a million grenades.
That did it, but there was a lot of terrain left over, and my actor died from bouncing grenades. (stupid MO-MO collisions)


Mon Apr 21, 2008 7:53 am
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Post Re: Maginot
Niiice. Now, to find an AI which runs at the first sign of conflict, and make my Activities the NVC, since they look German...


Mon Apr 21, 2008 7:32 pm
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