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Sanguelac http://forums.datarealms.com/viewtopic.php?f=24&t=10969 |
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Author: | Morbo!!! [ Fri Aug 29, 2008 10:00 pm ] |
Post subject: | Re: Maginot |
The Fat Sand Rat wrote: digitalstick wrote: well ifya wanna call it maginot.... its gotta be a line me tinks im gonna make a line and post it in this thread just for the hell of it lol the Germans used common sense to defeat their enemies no over thinking there More like the French didn't. "Aw haw! We will keep out ze Allemandaise wiz ze long vall! Zey vill not go around, so fudge ze pivoting guns and secondary lines of defense, I need a smoke!" Since when do the french pronounce 'W' as 'V'? |
Author: | Omni [ Fri Aug 29, 2008 11:59 pm ] |
Post subject: | Re: Maginot |
Morbo!!! wrote: The Fat Sand Rat wrote: More like the French didn't. "Aw haw! We will keep out ze Allemandaise wiz ze long vall! Zey vill not go around, so fudge ze pivoting guns and secondary lines of defense, I need a smoke!" Since when do the french pronounce 'W' as 'V'? He probably just means to pronounce it in-between a W and a V, as a soft W. It's just hard to say that any other way. If you keep the W nothing changes, and if you remove the W it gets confusing. (Removed letters are a LOT worse than transposed ones for reading.) Though he did actually use a W in there. ("wiz ze long vall!") |
Author: | Blue-Clone-Ninja [ Tue Sep 02, 2008 12:10 am ] |
Post subject: | Re: Sanguelac |
Tis awesome. I had a fun time ♥♥♥♥ around as an AAL marine, and an epic thing happened just as soon as I could no longer play. |
Author: | The Fat Sand Rat [ Tue Sep 02, 2008 2:33 am ] |
Post subject: | Re: Maginot |
Omni wrote: He probably just means to pronounce it in-between a W and a V, as a soft W. It's just hard to say that any other way. Perhaps I should have used a U. Anyway, I think I prefer this map to the in-game Maginot. Scratch that, definitely. |
Author: | Morbo!!! [ Fri Sep 05, 2008 9:08 pm ] |
Post subject: | Re: Sanguelac |
What I'd like to see is a layered door. Either have several seperate door actors in one module, or a big door with breakable attatchments. |
Author: | Dillis [ Sun Oct 19, 2008 12:28 am ] |
Post subject: | Re: Sanguelac |
Holy crap, awesome door, I luff you with mouth.. Testing Nao. |
Author: | RaggedDruid [ Wed Dec 10, 2008 12:29 am ] |
Post subject: | Re: Sanguelac |
Sweet. On a side note, purp, is your avatar from Karas? I just watched that last night... still recovering from the massive adrenaline rush. |
Author: | Exalion [ Wed Dec 10, 2008 10:39 am ] |
Post subject: | Re: Sanguelac |
Looks like CastleCrashers to me... |
Author: | Backgo [ Sat Dec 13, 2008 9:47 pm ] |
Post subject: | Re: Sanguelac |
this mod works on b22 ?? i remeber that had heavy door error |
Author: | DiviX [ Sun Dec 21, 2008 8:46 pm ] |
Post subject: | Re: Sanguelac |
for some reason the scene wont work.. it says a problem in line 3406 heavy door ini bodyanimmode = 5 it gave me errors in others mods about this line.. why is this? |
Author: | Ultric [ Sun Dec 21, 2008 8:53 pm ] |
Post subject: | Re: Sanguelac |
DiviX wrote: for some reason the scene wont work.. it says a problem in line 3406 heavy door ini bodyanimmode = 5 it gave me errors in others mods about this line.. why is this? I think it needs to be SpriteAnimMode. Run it through the converter. |
Author: | Browncheese [ Sun Dec 21, 2008 10:24 pm ] |
Post subject: | Re: Sanguelac |
Ultric wrote: DiviX wrote: for some reason the scene wont work.. it says a problem in line 3406 heavy door ini bodyanimmode = 5 it gave me errors in others mods about this line.. why is this? I think it needs to be SpriteAnimMode. Run it through the converter. er...........what converter? |
Author: | Kallemort [ Sun Dec 21, 2008 10:30 pm ] |
Post subject: | Re: Sanguelac |
ITT: search. http://www.datarealms.com/forum/viewtopic.php?f=4&t=12217 Also, I don't think you're the only Irish person here. This does not qualify, but I lived there for one year. |
Author: | ShaneO [ Tue Dec 23, 2008 9:13 pm ] |
Post subject: | Re: Sanguelac |
I didn't get that base in the picture in the download. When can i download the base in the OP? |
Author: | purple [ Wed Dec 24, 2008 3:23 am ] |
Post subject: | Re: Sanguelac |
It should be in the list named SanguelacBase when choosing the scene. |
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