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 MDCHQ MK2 B22 
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Joined: Sat Jan 06, 2007 3:58 am
Posts: 346
Location: Germany
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Post Re: MDCHQ MK2 B20
Uncomment clones.

Oh god, I miss maxim now.....
I just played this and... just.... YOU BASTARDS MADE HIM LEAVE!


Sat Apr 26, 2008 10:28 pm
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Joined: Sun Jan 06, 2008 6:36 am
Posts: 250
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Post Re: MDCHQ MK2 B20
He's a ♥♥♥♥♥♥, I hope he died.


Sun Apr 27, 2008 12:33 am
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Post Re: MDCHQ MK2 B20
Antiquity wrote:
He's a flower, I hope he died.

That is probably the worst thing an ex-moderator could say.
Love the modules.
Make working doors?


Sun Apr 27, 2008 1:03 am
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Joined: Sun Apr 15, 2007 5:56 am
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Location: outside the shithole called the University in the Forest
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Post Re: MDCHQ MK2 B20
Thanatos wrote:
Uncomment clones.

Oh god, I miss maxim now.....
I just played this and... just.... YOU BASTARDS MADE HIM LEAVE!

No, no I actually didn't, just as many of us didn't, he just went all emo and flipped out. If he were in power I'll bet he would have pulled a Thor.
Antiquity wrote:
He's a ♥♥♥♥♥♥, I hope he died.

I don't know my response to that... it might have been a chuckle, might have been a giggle.
Also, since when is Antiquity an ex-mod?


Sun Apr 27, 2008 1:04 am
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Post Re: MDCHQ MK2 B20
The Fat Sand Rat wrote:
Also, since when is Antiquity an ex-mod?

He's been an ex-mod since Wiz. James demoted daman, grif, and him.


Sun Apr 27, 2008 1:21 am
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Joined: Sat Jan 06, 2007 3:58 am
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Location: Germany
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Post Re: MDCHQ MK2 B20
And this is why I officialy now love james.
Intimately.

And I didn't mean that you guys, made him leave, I meant the cuntholes of the forums, who did.


Also, needs to be updated for bigger tunnels and cover spots, only accomadates clones atm.


Sun Apr 27, 2008 3:06 am
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Joined: Sun Mar 18, 2007 5:35 am
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Location: Largo, Florida
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Post Re: MDCHQ MK2 B20
Roy-G-Biv wrote:
The Fat Sand Rat wrote:
Also, since when is Antiquity an ex-mod?

He's been an ex-mod since Wiz. James demoted daman, grif, and him.

1. Antiquity is Seleia. And Seleia happens to be a she.
2. Grif was demodded I think a week before her and Daman.
3. Thanatos is right, we really need someone to update the tunnels, I'll check and see if we have permission to edit Maxy's mod here.


Sun Apr 27, 2008 3:58 am
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Joined: Mon Jul 30, 2007 5:16 am
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Post Re: MDCHQ MK2 B20
Uberhen: The gift that keeps on giving :grin:


Sun Apr 27, 2008 5:40 am
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Joined: Wed Jan 24, 2007 11:53 pm
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Location: Silicon Valley, California
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Post Re: MDCHQ MK2 B20
W0w00t wrote:
Uberhen: The gift that keeps on giving :grin:


Lol, thanks. Yes, I like to revive older stuff. It's easy, it saves time, and it lets new members get those great mods that have been forgotten.


Sun Apr 27, 2008 6:03 am
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Post Re: MDCHQ MK2 B20
What Will you bring back?
The camera mod?


Sun Apr 27, 2008 7:09 pm
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Joined: Wed Jan 24, 2007 11:53 pm
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Location: Silicon Valley, California
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Post Re: MDCHQ MK2 B20
Well, right now I have the warbot mk6, and I think by changing the aerial teleporter's cargo exit offset a bit, it will solve the 'actor gets killed immediately by craft' problem. ... Maybe.


Sun Apr 27, 2008 7:19 pm
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Post Re: MDCHQ MK2 B20
uberhen wrote:
warbot mk6.

Ooooooooooooooooo
sounds awesome.
pictures?

Oh, and map is old. Make the BG keep up with the new style and not Pre-B14


Sun Apr 27, 2008 11:38 pm
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Post Re: MDCHQ MK2 B20
Roy-G-Biv wrote:
Oh, and map is classic

Fixed. It doesn't need pacman.


Mon Apr 28, 2008 12:30 am
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Joined: Sun Apr 29, 2007 6:11 pm
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Location: The hood
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Post Re: MDCHQ MK2 B20
Perhaps someone should update the maximdude pack of weapons as well seeing as it did pwn all existence.


Mon Apr 28, 2008 4:09 pm
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Post Re: MDCHQ MK2 B20
Maybe. t0rento's converter program might save time. Some of the weapons quit working builds ago, though, like the panzerschreck.


Last edited by uberhen on Thu Aug 14, 2008 9:03 am, edited 1 time in total.



Tue Apr 29, 2008 1:29 am
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