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 Mappack II (v1.0) 

Merge maps with UniTec mod so specific missions will be available?
Yes, I don't mind loading an extra mod in order to play your maps. 68%  68%  [ 81 ]
No, I dislike loading an extra mod to play these maps. 32%  32%  [ 38 ]
Total votes : 119

 Mappack II (v1.0) 
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Joined: Sun May 18, 2008 5:47 am
Posts: 265
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Post Re: Mappack II (v1.0)
While using the digger on those random crates for no reason, i came up with an idea... Why not make the crates actors that cant do anything, but when they "die" they gib into crate splinters and drop weapons?


Thu Jun 12, 2008 12:15 am
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Joined: Fri Mar 16, 2007 1:28 pm
Posts: 328
Location: Finland
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Post Re: Mappack II (v1.0)
Why actors? Why not just MOSRotatings?


Thu Jun 12, 2008 10:12 am
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Joined: Tue Mar 04, 2008 1:40 am
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Post Re: Mappack II (v1.0)
MOSRotatings would turn into terrain after a bit.

@smithno13: Are you thinking something like the crate craft, but on the ground and pre-loaded with weapons?


Thu Jun 12, 2008 11:37 am
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Joined: Tue Apr 01, 2008 4:49 pm
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Location: The Netherlands
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Post Re: Mappack II (v1.0)
Roy-G-Biv wrote:
@Gotcha!: You should've given the coalition an AK-47. That'd be cooler.


The picture was a joke and not worth wasting my time on. :roll:

@Mr. Smith: It's a good idea. When will you get started? :lol:


Thu Jun 12, 2008 3:28 pm
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Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
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Post Re: Mappack II (v1.0)
Gotcha!: No, this base will be more like a very compact floating station, medium size... about the half of the size of the large brickship in the crater map.
And its about 8 bunker units above the initial terrain in a flat zone.


Thu Jun 12, 2008 6:31 pm
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Post Re: Mappack II (v1.0)
Hmm, could be my first project in coding?


Thu Jun 12, 2008 8:33 pm
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Joined: Tue Apr 01, 2008 4:49 pm
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Post Re: Mappack II (v1.0)
Yup! :grin: Also feel free to use any crates from these maps if you want to.


Thu Jun 12, 2008 8:37 pm
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Joined: Sun May 18, 2008 5:47 am
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Post Re: Mappack II (v1.0)
@Duh102 Yes, but i have no idea what im doing...

I need someone to help me with coding and such... i have a basic code right now that uses the gibs from the filing cabinet in apocalypse towers... i just dont know how to put it into an RTE with all the proper files that it needs (bmps, etc) to test it

Also, im planning on making it a MOSRotating that cannot settle (rest threshold -500) but can you buy and place a mosrotating or does it need to be in the file of the scene as placed at (X,Y)?


Thu Jun 12, 2008 9:04 pm
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Joined: Fri Dec 22, 2006 12:47 pm
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Location: I am the monkey. I can go ANYWHERE.
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Post Re: Mappack II (v1.0)
This is great, but with each of the maps the game freezes for a fraction of a second every few seconds. :(


Fri Jun 13, 2008 5:18 pm
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Joined: Sun May 18, 2008 5:47 am
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Post Re: Mappack II (v1.0)
Well, the crate is basically done... i need to find a better sound for shooting the crate itself, but everything else is good


Fri Jun 13, 2008 11:35 pm
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Post Re: Mappack II (v1.0)
Great stuff. :)
Wish I could help you out but I am still a modder in training. :grin:


Sat Jun 14, 2008 12:36 am
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Joined: Sun May 18, 2008 5:47 am
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Post Re: Mappack II (v1.0)
Well, all i need is a sound that doesnt sound bad repeated 50 times in a row :P

even got a sound for the thing being destroyed...

then i will probably expand, and put other weapons, and sets of weapons in, and release as a mod..
probably wont be out for awhile, i feel like crap right now (possible tonsilitis, if it is it will be much longer...)


Sun Jun 15, 2008 1:43 am
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Joined: Thu Jul 10, 2008 6:23 pm
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Location: Lurking somewhere around here...
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Post Re: Mappack II (v1.0)
Favorite mappack.

City Evening: Great for npc attacks. Personal favorite.
City Night: Most realistic and awesome. Sadly, npcs always get confused and attempt to enter through the shooting holes.
Doomed 1 and 2: Awesome scary maps. Can't say much else.
Space Outpost: Cool moon outpost.
Space Crater: Great base. I actually missed the actual base and just fought from the minibase.

All I got to say. Great maps XD.


Tue Jul 29, 2008 6:06 pm
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Joined: Mon Jul 09, 2007 3:46 pm
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Location: Just dont look in your closet.
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Post Re: Mappack II (v1.0)
Ever planning on elabourating on these maps? Maybe making one just a bit smaller and less laggy after a few 30 minutes of playing :P


Thu Jul 31, 2008 4:53 am
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Post Re: Mappack II (v1.0)
I am working on improving them, but I doubt they will be less laggy for you. I've already succumbed to people's pleas to make smaller maps, and these were it, but I refuse to make them even smaller. :roll:

My future mappack will have a couple of small ones in it though. :)

Sidenote: What's your pc like?


Thu Jul 31, 2008 6:38 am
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