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 Arcade v1.1 
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Joined: Tue Apr 01, 2008 4:49 pm
Posts: 1972
Location: The Netherlands
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Post Re: Arcade v1.0
Update; changed two minor things. See first post for details.

Like the first post says, I won't be updating these anymore. Feel free to modify them in any way you like and make your changes available to others without asking me. :)


Fri Jul 11, 2008 10:23 pm
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Joined: Sun Apr 29, 2007 6:11 pm
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Location: The hood
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Post Re: Arcade v0.1
Brainwashed wrote:
I officially decree that you rock ...at scenemaking! These maps are awesome! Now, following zalo's idea of rolling barrels, could you add goombas on the mario map? :P And gold coins? It would be a good way of implementing gold in the map.


Just make crabs with a goomba sprite.


Sat Jul 12, 2008 2:20 pm
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Joined: Sun Apr 15, 2007 5:56 am
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Location: outside the shithole called the University in the Forest
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Post Re: Arcade v0.1
Gotcha! wrote:
RedSonSuperDave wrote:
Once again, Gotcha! hits it out of the park. Yes, Sixteen, I got just what I asked for.


That's good, since it's your wish and (I think) The Fat Sand Rat's wish (for Donkey Kong) that triggered my sanity loss this week. :)
Although work might have been a factor as well. :evil:

Wait what? I was joking about Tetris. Where did I mention Donkey Kong?


Sat Jul 12, 2008 8:58 pm
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Post Re: Arcade v1.0
viewtopic.php?f=24&t=11378&st=0&sk=t&sd=a&start=15

The Fat Sand Rat wrote:
Gotcha! wrote:
Sure thing, FireBlizzard. Will you make the ruined bunker parts then? :-P

I won't make maps without a solid ground. AI would only walk into the gaps. :roll:

I'll probably make some more in the future, as I will update the current ones, but I don't expect myself to be done for weeks to come.

Could you do a Donkey Kong style map? What I'm asking for here is basically a map that's a level from the original Donkey Kong, red girders and all.
A large, deformed ape skeleton in the background works too.


:twisted:


Sat Jul 12, 2008 9:09 pm
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: Arcade v1.0
Hmm... rolling barrels?
That would turn this into another fun survival map.

*Goes to the lab*


Tue Jul 15, 2008 9:38 pm
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Post Re: Arcade v1.0
Man you have a good memory, I mean really good. I still want someone to make a large, deformed ape skeleton for the sake of humor.


Tue Jul 15, 2008 11:16 pm
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Joined: Sat Oct 20, 2007 5:13 pm
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Post Re: Arcade v1.0
Very cool, definitely got my DL.
Also, I saw Alenth's post and I was scared another mod had lost it. I really though he was talking to himself.


Sun Jul 27, 2008 3:56 am
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Post Re: Arcade v1.0
I just had a somewhat strange idea-
Make the barrels actors that have to run to the brain (The oil barrel which is invincible) they have no diggers, just some kind of melee weapon or something, so they run all the way down and then get killed by something at the bottom (low sharpness emitter and they're made of flimsier stuff than paper?) it would certainly look awesome to destroy a barrel in a single shot.


Sun Aug 03, 2008 9:31 am
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Joined: Tue Jun 12, 2007 11:52 pm
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Post Re: Arcade v1.0
You don't have to give the barrel actors any weapons or anything. Round actors (not AHumans, I mean like brains, except they're not in the brains group) automaticly roll when on a slope, and will gib someone if they have enough mass.


Sun Aug 03, 2008 10:45 am
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Joined: Fri Dec 14, 2007 10:27 pm
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Post Re: Arcade v1.0
I'm detecting fudge massive amounts of win in this sector!!!


Fri Aug 15, 2008 5:45 pm
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Joined: Mon Aug 27, 2007 7:56 pm
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Post Re: Arcade v1.0
It would be cool to have a map where the tetris blocks fall and squish you, and you have to try and stay out of the way of them.

I've always had that idea.


Fri Aug 15, 2008 7:30 pm
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Post Re: Arcade v1.0
You could just make the blocks thrusterless rockets and make an activities that tells them to deploy empty ones of various shapes.


Fri Aug 15, 2008 7:51 pm
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Post Re: Arcade v1.0
metal chao wrote:
You could just make the blocks thrusterless rockets and make an activities that tells them to deploy empty ones of various shapes.

Brilliant. The only problem would be when the "block rockets" died, they would have to gib non-rocket versions of themselves in the exact place they landed.


Fri Aug 15, 2008 9:27 pm
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Post Re: Arcade v1.0
Nice maps, gotcha! Insta-dl'ed.

...And nice message in the top-right of a certain image.


Mon Aug 18, 2008 12:41 pm
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Post Re: Arcade v1.0
Thanks. And welcome aboard. :)


Mon Aug 18, 2008 2:24 pm
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