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 Cliffs 
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Joined: Mon Aug 27, 2007 12:50 am
Posts: 3
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Post Cliffs
This is just a simple scene that I made in my spare time.

You might want to build bridges or whatnot across the pits in the scene because the NPCS can be quite stupid.
If you want it not not wrap X then change the "wrap X=1" to "wrap X=0" in the Cliffs.ini


Attachment:
cliffs.rte.rar

Attachment:
Cliffs.bmp


Go for it.


Sat Jul 26, 2008 11:01 pm
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Joined: Fri Apr 27, 2007 4:55 pm
Posts: 1178
Location: America!
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Post Re: Cliffs
Looks like it could be fun. Nice use of the empty bottom to make a trap.


Sat Jul 26, 2008 11:14 pm
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Joined: Thu Mar 06, 2008 10:54 pm
Posts: 1359
Location: USA
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Post Re: Cliffs
Ya, looks nice :)
Good work


Sat Jul 26, 2008 11:20 pm
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Joined: Mon Apr 28, 2008 1:35 am
Posts: 383
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Post Re: Cliffs
Nice, very good work. Try custom materials next time, I bet you could make something even cooler.

Edit: Maybe you could fix the floating gold that sometimes happens? That would make it feel a lot more polished


Last edited by Aspect on Sun Jul 27, 2008 9:40 pm, edited 1 time in total.



Sun Jul 27, 2008 1:08 am
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Joined: Wed Jul 09, 2008 1:34 am
Posts: 218
Location: Monkey Island: It is teh fluffy here.
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Post Re: Cliffs
Cool, you can use the middle part as a island surrounded by a moat.
some won should make a mod like this with a castle in the middle. That would pwn hard :smile:


Sun Jul 27, 2008 4:31 am
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Joined: Mon Aug 27, 2007 12:50 am
Posts: 3
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Post Re: Cliffs
I would fix it if I knew how..


Wed Jul 30, 2008 3:23 am
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Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
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Post Re: Cliffs
its a terraindebris thing.
Code:
   OnlyOnSurface = 0
   MinDepth = 70

should fix it... unless it doesnt work horizontally.
anyway, i like the drops, makes multiplayer fun :)


Fri Aug 01, 2008 10:13 am
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