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 Map Pack 3 v0.1.0 - CC1.0 - DISCONTINUED 
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Joined: Mon Oct 15, 2012 5:21 pm
Posts: 879
Location: Somewhere in Germany
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Post Re: Map Pack 3 v0.1.0 - CC1.0 - DISCONTINUED
Install the Map - Objects Folder. You will find a MP3RUNME file there, go click it and it will do itself. But first, run away from the Racoons.


Mon Feb 25, 2013 6:28 pm
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Joined: Fri Aug 24, 2012 12:48 am
Posts: 3
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Post Re: Map Pack 3 v0.1.0 - CC1.0 - DISCONTINUED
For some reason the B27-1.00 Download dosent work for me. Im just not recieving it at all.


Wed Mar 20, 2013 2:18 am
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Joined: Sun Jan 15, 2012 10:12 pm
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Location: Burrowed, waiting for you to come by.
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Post Re: Map Pack 3 v0.1.0 - CC1.0 - DISCONTINUED
I'm having a terrible problem. Doing everything the readme told me to but yet it persists it's missing an object.

!EDIT!:



You guys sure this is still 1.0 savvy?


Tue Apr 16, 2013 7:33 pm
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Joined: Fri Sep 10, 2010 1:48 am
Posts: 608
Location: Halifax, Canada
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Post Re: Map Pack 3 v0.1.0 - CC1.0 - DISCONTINUED
The Last Page and Many Before It wrote:
---------------------------
RTE Aborted! (x_x)
---------------------------
Reading of a preset instance "Ammo Crate 1" of class MOSRotating failed in file Maps - City.rte/Scenes/Suburbs.ini, shortly before line #3404

The last frame has been dumped to 'abortscreen.bmp'

You can copy this message with Ctrl+C
---------------------------
OK
---------------------------

The top of this page wrote:
Install the Map - Objects Folder. You will find a MP3RUNME file there, go click it and it will do itself. But first, run away from the Racoons.


Tue Apr 16, 2013 8:02 pm
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Joined: Sun Jan 15, 2012 10:12 pm
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Location: Burrowed, waiting for you to come by.
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Post Re: Map Pack 3 v0.1.0 - CC1.0 - DISCONTINUED
The top of this page wrote:
Install the Map - Objects Folder. You will find a MP3RUNME file there, go click it and it will do itself. But first, run away from the Racoons.


Did I not just say I did everything the read me told me to do?
I did that already!
!EDIT!: EVERYTHING.

#2 !EDIT!: It seems something was wrong with the original files for me.
Downloaded a clean copy and used it, it works. No more problems... for now...


Thu Apr 18, 2013 1:49 am
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Joined: Thu Mar 28, 2013 10:01 pm
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Location: Furcon
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Post Re: Map Pack 3 v0.1.0 - CC1.0 - DISCONTINUED
Ok I put in the include maps thing and got this

---------------------------
RTE Aborted! (x_x)
---------------------------
Could not match property Error happened in Maps - Objects/Effects.ini at line 2!

The last frame has been dumped to 'abortscreen.bmp'

You can copy this message with Ctrl+C
---------------------------
OK
---------------------------
Help? I want to use these maps.


Tue May 14, 2013 11:10 pm
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Joined: Fri Jul 06, 2012 12:44 pm
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Post Re: Map Pack 3 v0.1.0 - CC1.0 - DISCONTINUED
Read the read me before the racoons manage to enter your house.


Wed May 15, 2013 4:57 pm
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Joined: Thu Mar 28, 2013 10:01 pm
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Post Re: Map Pack 3 v0.1.0 - CC1.0 - DISCONTINUED
Saven wrote:
Read the read me before the racoons manage to enter your house.


I did. It gave me the error before and after I did what it said.


Thu May 16, 2013 11:30 pm
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Data Realms Elite
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Joined: Fri Jul 03, 2009 11:05 am
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Post Re: Map Pack 3 v0.1.0 - CC1.0 - DISCONTINUED
You did it wrong. Can you provide any additional information on the issue?


Fri May 17, 2013 12:11 pm
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Joined: Thu Mar 28, 2013 10:01 pm
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Post Re: Map Pack 3 v0.1.0 - CC1.0 - DISCONTINUED
Ehh if I recall it gave me the error about missing the Teleporter or something


Fri May 17, 2013 10:39 pm
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DRL Developer
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Joined: Thu Jun 11, 2009 2:34 pm
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Post Re: Map Pack 3 v0.1.0 - CC1.0 - DISCONTINUED
You probably downloaded the wrong version, you need this one for 1.05 - http://avatar.home.xs4all.nl/downloads/ ... 0_CC10.rar


Sun May 19, 2013 7:11 pm
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Post Re: Map Pack 3 v0.1.0 - CC1.0 - DISCONTINUED
Ah thank you. I'll test it ASAP.


Tue May 28, 2013 2:44 pm
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Joined: Wed May 29, 2013 11:51 pm
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Post Re: Map Pack 3 v0.1.0 - CC1.0 - DISCONTINUED
so


Gotcha!'s gold mine




how does this thing work exactly?


Sat Jun 01, 2013 1:59 am
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Joined: Tue Sep 06, 2011 6:46 am
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Post Re: Map Pack 3 v0.1.0 - CC1.0 - DISCONTINUED
windowscience wrote:
so


Gotcha!'s gold mine




how does this thing work exactly?


I think the gold mine creates gold and then an actor called Gold Drill mines it. Is that or some fancy lua magic.


Sat Jun 01, 2013 12:37 pm
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Joined: Wed Jan 24, 2007 11:53 pm
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Location: Silicon Valley, California
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Post Re: Map Pack 3 v0.1.0 - CC1.0 - DISCONTINUED
The gold mine is a terrainobject with an attached actor that acts as the drill. The gold nuggets are just a graphic, and when the drill "operates" it emits gold particles above, which you can use a digger on to add funds to your team. If you've noticed, sometimes when you have a soldier lay down on gold in the ground, it adds it to your team funds automatically. The actor (which is actually just a few pixels, and doesn't respond to controls) attached to the goldmine behaves much in the same way, and you'll sometimes hear the "ding" of adding gold to your funds because the emitted gold particles collide with it. This makes the gold mine a semi-autonomous way of getting money, and no lua is needed. Just regular old CC shenanigans.


Sun Jun 02, 2013 1:08 pm
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