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Map Pack 3 v0.1.0 - CC1.0 - DISCONTINUED
http://forums.datarealms.com/viewtopic.php?f=24&t=12224
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Author:  calebc789c [ Wed Mar 20, 2013 2:18 am ]
Post subject:  Re: Map Pack 3 v0.1.0 - CC1.0 - DISCONTINUED

For some reason the B27-1.00 Download dosent work for me. Im just not recieving it at all.

Author:  Chronometer [ Tue Apr 16, 2013 7:33 pm ]
Post subject:  Re: Map Pack 3 v0.1.0 - CC1.0 - DISCONTINUED

I'm having a terrible problem. Doing everything the readme told me to but yet it persists it's missing an object.

!EDIT!:



You guys sure this is still 1.0 savvy?

Author:  Bad Boy [ Tue Apr 16, 2013 8:02 pm ]
Post subject:  Re: Map Pack 3 v0.1.0 - CC1.0 - DISCONTINUED

The Last Page and Many Before It wrote:
---------------------------
RTE Aborted! (x_x)
---------------------------
Reading of a preset instance "Ammo Crate 1" of class MOSRotating failed in file Maps - City.rte/Scenes/Suburbs.ini, shortly before line #3404

The last frame has been dumped to 'abortscreen.bmp'

You can copy this message with Ctrl+C
---------------------------
OK
---------------------------

The top of this page wrote:
Install the Map - Objects Folder. You will find a MP3RUNME file there, go click it and it will do itself. But first, run away from the Racoons.

Author:  Chronometer [ Thu Apr 18, 2013 1:49 am ]
Post subject:  Re: Map Pack 3 v0.1.0 - CC1.0 - DISCONTINUED

The top of this page wrote:
Install the Map - Objects Folder. You will find a MP3RUNME file there, go click it and it will do itself. But first, run away from the Racoons.


Did I not just say I did everything the read me told me to do?
I did that already!
!EDIT!: EVERYTHING.

#2 !EDIT!: It seems something was wrong with the original files for me.
Downloaded a clean copy and used it, it works. No more problems... for now...

Author:  RaiouSergal [ Tue May 14, 2013 11:10 pm ]
Post subject:  Re: Map Pack 3 v0.1.0 - CC1.0 - DISCONTINUED

Ok I put in the include maps thing and got this

---------------------------
RTE Aborted! (x_x)
---------------------------
Could not match property Error happened in Maps - Objects/Effects.ini at line 2!

The last frame has been dumped to 'abortscreen.bmp'

You can copy this message with Ctrl+C
---------------------------
OK
---------------------------
Help? I want to use these maps.

Author:  Saven [ Wed May 15, 2013 4:57 pm ]
Post subject:  Re: Map Pack 3 v0.1.0 - CC1.0 - DISCONTINUED

Read the read me before the racoons manage to enter your house.

Author:  RaiouSergal [ Thu May 16, 2013 11:30 pm ]
Post subject:  Re: Map Pack 3 v0.1.0 - CC1.0 - DISCONTINUED

Saven wrote:
Read the read me before the racoons manage to enter your house.


I did. It gave me the error before and after I did what it said.

Author:  Natti [ Fri May 17, 2013 12:11 pm ]
Post subject:  Re: Map Pack 3 v0.1.0 - CC1.0 - DISCONTINUED

You did it wrong. Can you provide any additional information on the issue?

Author:  RaiouSergal [ Fri May 17, 2013 10:39 pm ]
Post subject:  Re: Map Pack 3 v0.1.0 - CC1.0 - DISCONTINUED

Ehh if I recall it gave me the error about missing the Teleporter or something

Author:  weegee [ Sun May 19, 2013 7:11 pm ]
Post subject:  Re: Map Pack 3 v0.1.0 - CC1.0 - DISCONTINUED

You probably downloaded the wrong version, you need this one for 1.05 - http://avatar.home.xs4all.nl/downloads/ ... 0_CC10.rar

Author:  RaiouSergal [ Tue May 28, 2013 2:44 pm ]
Post subject:  Re: Map Pack 3 v0.1.0 - CC1.0 - DISCONTINUED

Ah thank you. I'll test it ASAP.

Author:  windowscience [ Sat Jun 01, 2013 1:59 am ]
Post subject:  Re: Map Pack 3 v0.1.0 - CC1.0 - DISCONTINUED

so


Gotcha!'s gold mine




how does this thing work exactly?

Author:  Break-Off [ Sat Jun 01, 2013 12:37 pm ]
Post subject:  Re: Map Pack 3 v0.1.0 - CC1.0 - DISCONTINUED

windowscience wrote:
so


Gotcha!'s gold mine




how does this thing work exactly?


I think the gold mine creates gold and then an actor called Gold Drill mines it. Is that or some fancy lua magic.

Author:  uberhen [ Sun Jun 02, 2013 1:08 pm ]
Post subject:  Re: Map Pack 3 v0.1.0 - CC1.0 - DISCONTINUED

The gold mine is a terrainobject with an attached actor that acts as the drill. The gold nuggets are just a graphic, and when the drill "operates" it emits gold particles above, which you can use a digger on to add funds to your team. If you've noticed, sometimes when you have a soldier lay down on gold in the ground, it adds it to your team funds automatically. The actor (which is actually just a few pixels, and doesn't respond to controls) attached to the goldmine behaves much in the same way, and you'll sometimes hear the "ding" of adding gold to your funds because the emitted gold particles collide with it. This makes the gold mine a semi-autonomous way of getting money, and no lua is needed. Just regular old CC shenanigans.

Author:  LocatingGoku [ Fri Jun 28, 2013 2:21 am ]
Post subject:  Re: Map Pack 3 v0.1.0 - CC1.0 - DISCONTINUED

ohai

Reading of a preset instance "Ammo Crate 1" of class MOSRotating failed in file Maps - City.rte/Scenes/Suburbs.ini, shortly before line #3404

The last frame has been dumped to 'abortscreen.bmp'

halp

(yes, i have the latest versions of mp3 and cc)

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