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Facing Worlds - Version 2.00 RELEASED! - UPDATED 4/09/13 http://forums.datarealms.com/viewtopic.php?f=24&t=12416 |
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Author: | Exalion [ Wed Nov 05, 2008 5:47 am ] |
Post subject: | Re: Facing Worlds - A timeless UT classic, now for CC! |
Yeah, but Cortex Command's a fair way off that! |
Author: | Bremze [ Sat Nov 08, 2008 10:49 pm ] |
Post subject: | Re: Facing Worlds - A timeless UT classic, now for CC! |
This should fix the b22 crash for Facing worlds. |
Author: | LowestFormOfWit [ Sun Nov 09, 2008 3:23 am ] |
Post subject: | Re: Facing Worlds - A timeless UT classic, now for CC! |
I feel like a bad father to my mod when other people step up and feed it fixes to properly convert to B22. LOL. Thanks so much Bremze. I've got a lot on my plate taking on this Aperture mod package. |
Author: | Bremze [ Sun Nov 09, 2008 12:17 pm ] |
Post subject: | Re: Facing Worlds - A timeless UT classic, now for CC! |
No problem, I just had to change two or three lines, though for this to completely work the changed objects folder that I posted in Gotcha!'s thread is needed. I love this map so this is basicaly a thank you. |
Author: | J23 [ Sun Nov 09, 2008 4:55 pm ] |
Post subject: | Re: Facing Worlds - A timeless UT classic, now for CC! |
It still crashes with a problem in "Rocket Pad". |
Author: | LowestFormOfWit [ Sun Nov 09, 2008 4:59 pm ] |
Post subject: | Re: Facing Worlds - A timeless UT classic, now for CC! |
Rocket Pad is one of the custom MATs from the Objects folder from Gotcha!'s mappack. I'll check it later and see what's up. You could try re-downloading and see if that helps, and be sure you have the folder Bremze put in Gotcha!'s thread. |
Author: | J23 [ Mon Nov 10, 2008 6:15 am ] |
Post subject: | Re: Facing Worlds - A timeless UT classic, now for CC! |
Yeah, I got the patch he suggested..I'll try redownloading.. |
Author: | Dal [ Tue Nov 11, 2008 7:52 pm ] |
Post subject: | Re: Facing Worlds - A timeless UT classic, now for CC! |
The BMCP also includes Gotcha's new objects (+many more); install that and you wont have compatibility problems with any scenes! >.> |
Author: | Vattic [ Fri Nov 14, 2008 12:26 pm ] |
Post subject: | Re: Facing Worlds - A timeless UT classic, now for CC! |
I would like to try this Scene as I have played the ones that come packaged with the game to death! Unfortunately I have had some problems installing it and would like some help. I extracted the two folders named 'Facing Worlds.rte' and 'Maps - Objects' into the folder named 'Cortex Command'. As the .txt file instructed I then edited the file 'Cortex Command\Base.rte\Scenes.ini' in the as follows (addition in bold): Quote: ... //////////////////////////// // Bunker Modules! IncludeFile = Base.rte/Scenes/Objects/BunkerModules/BunkerModules.ini IncludeFile = Base.rte/Scenes/Objects/BunkerBits/BunkerBits.ini IncludeFile = Base.rte/Scenes/Objects/Geology/Geology.ini IncludeFile = Maps - Objects/Index.ini ... Then I noticed on the last page of this topic that there was an update for b22 and I replaced the already installed 'Facing Worlds.rte' with the newly downloaded one. When I run CC it all goes ok until I get the following error: Quote: RTE Aborted! (x_x) Abortion in file .\System\Reader.cpp, line 530, because: Could not match property in Maps - Objects/Effects.ini at line 1465! The last frame has been dumped to 'abortscreen.bmp' Can anyone help? Edit:Never mind, I edited the 'effects.ini' and 'objects.ini' so that the doors work in the new build . |
Author: | LowestFormOfWit [ Sat Nov 15, 2008 6:06 am ] |
Post subject: | Re: Facing Worlds - A timeless UT classic, now for CC! |
Glad to see this still gets such positive reception! If anyone wants to provide me with a good code for making lava at the bottom of the map, I'd happily remake Lava Giant from UT as well. |
Author: | dapaperboy [ Tue Nov 18, 2008 4:55 am ] |
Post subject: | Re: Facing Worlds - A timeless UT classic, now for CC! |
i like the map but explosions rape the terrain btw. kewl base tower things. |
Author: | LowestFormOfWit [ Mon Jun 08, 2009 4:15 am ] |
Post subject: | Re: Facing Worlds - A timeless UT classic, now for CC! |
Is there anything different I have to do with this map to make it playable in B23? I only ask because some people had problems with it going from B21 to B22, and I'd like this map to remain playable to those who still enjoy it. |
Author: | deathbringer [ Mon Jun 22, 2009 3:29 am ] |
Post subject: | Re: Facing Worlds - A timeless UT classic, now for CC! |
I don't think so... the map pack still works in b23 so i guess this should work too... Btw i want this. I just want it. Unreal Tournament is my favorite game PERIOD and i want this map lol. |
Author: | LowestFormOfWit [ Mon Jun 22, 2009 4:09 am ] |
Post subject: | Re: Facing Worlds - A timeless UT classic, now for CC! |
Oh crap I didn't realize this hadn't been re-uploaded. I'll fix it tonight. EDIT: Scratch that. I'm going to redo this puppy. A lot has changed in CC since I released this, and I've learned a lot more since then. Perhaps I can make this an actual CTF map now. |
Author: | deathbringer [ Mon Jun 22, 2009 4:25 am ] |
Post subject: | Re: Facing Worlds - A timeless UT classic, now for CC! |
LowestFormOfWit wrote: CTF map now. This. Absolutely. It would just be epic. I also wonder if there is a way to put things like double kill triple kill m-m-m-monster kill with lua on this map (or other maps... who knows) |
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