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 Melon Racer 
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Joined: Sat Feb 03, 2007 7:11 pm
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Post Melon Racer
What's half as fun as Klone Soccer in a tenth the file-size?

Image

Since we couldn't find any melons, and the brains volunteered, you race rolling Brains instead of melons.

Here's how it goes. Two Brains (WAD and UpLeftRight) are competing for laps on a course where they have to over come fierce waters, high drops, and most of all, each other. Where the Brain's health would normally be, are the laps. The exit of the base is the finish line.

It's not everyday a Brain gets to do this.

ImageImageImage
You get a lap and get shot out.

Need I say more? Oh yeah, I do.

Credit(s?)
LordTim - Button Detection and Equal Sign Clarifacation

Glitches:
Spin too fast and your Brain Disappears + Crash = Fixed
After a while the Brain Sprite is always upright = Still Broken

Have fun!


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File comment: lol thanks dauss
wheresyourheadatatatatat.rar [18.09 KiB]
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Sun Oct 26, 2008 9:31 pm
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Joined: Sun May 18, 2008 8:30 am
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Post Re: Melon Racer
Only you would think to make something like this.


Sun Oct 26, 2008 9:44 pm
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Joined: Fri Feb 02, 2007 3:53 pm
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Post Re: Melon Racer
I encountered the rotation stopping bug thingy
Image


Sun Oct 26, 2008 9:49 pm
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Post Re: Melon Racer
Can you make the incline at the end of the pond a little less steep?


Sun Oct 26, 2008 9:51 pm
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Joined: Fri May 16, 2008 11:12 pm
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Post Re: Melon Racer
When I start the game, the brains aren't there :/


Sun Oct 26, 2008 9:54 pm
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Post Re: Melon Racer
Start it from the Campaign menu. :ccsigh:


Sun Oct 26, 2008 9:57 pm
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Post Re: Melon Racer
Lua scene, which means you have to run it from the campaign screen
damn


Sun Oct 26, 2008 9:57 pm
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Post Re: Melon Racer
Oh ok, thanks. Sorry for being such a nut! :roll:


Sun Oct 26, 2008 10:19 pm
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Joined: Wed Jul 09, 2008 1:34 am
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Post Re: Melon Racer
Yes!!! More lua scenes!!! :grin:
Um here's a real watermelon willing to volunteer if you'd like(its already in palette): (See attached)


Sun Oct 26, 2008 11:26 pm
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Post Re: Melon Racer
Kickass!

Data needs to add Lua support for scenes ran from Skirmish...


Mon Oct 27, 2008 12:28 am
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Post Re: Melon Racer
Why?


Mon Oct 27, 2008 1:03 am
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Post Re: Melon Racer
zalo wrote:
Why?

So we can run the scenes through the Skirmish menu, as opposed to just the Campaign menu.


Mon Oct 27, 2008 1:06 am
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Post Re: Melon Racer
You can. From the console. It's just that Skirmish scenes get overridden with the default gamemode.

Also, amazing scene.

Also, ending of spinning is caused from the rotation of the sprite going past some set value. If you spin backwards, it'll fix it, until you keep going in the original direction. No way to fix it without Data giving us the variable to get rotation from actors. Then you can just set the rotation back one full rotation every time it gets above a certain amount.


Mon Oct 27, 2008 1:49 am
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Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
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Post Re: Melon Racer
Damn, I love you even more.
Darn modding magic...

Also, sometimes, the Lap Launcher blasts you to the other side of the base, and that's how I won many times, really quickly.


Mon Oct 27, 2008 2:02 am
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Post Re: Melon Racer
Lord Tim wrote:
Also, ending of spinning is caused from the rotation of the sprite going past some set value. If you spin backwards, it'll fix it, until you keep going in the original direction. No way to fix it without Data giving us the variable to get rotation from actors. Then you can just set the rotation back one full rotation every time it gets above a certain amount.


I half-told you Zalo.

I'm not sure if Tim is referring to the speed of rotation or the number of rotations BUT if you go backwards it's fixed so who cares.


Mon Oct 27, 2008 3:05 am
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