View unanswered posts | View active topics It is currently Thu Mar 28, 2024 1:30 pm



Reply to topic  [ 83 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next
 Bridge [r3 - includes v2] 
Author Message
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: Bridge [r3 - includes v2]
yes i am attentive, and yes i do know why people get annoyed. why the random anger?
you may have noticed that it doesnt really break things. using winrar on a zip, i have never had a failure. darkstorm military technologies is downloaded as the file darkstorm.rte.zip. it doesnt mess up anything. zips even work happily for me on the five different computers i have tried using the windows extraction tool straight to my CC folder. five computers. one of them is from 6 years ago!
so although apparently .zip ♥♥♥♥ up the file for a few people, (and by ♥♥♥♥ up i mean "doesnt work until you manually move it out and back into the CC folder") so does .rar for another group of people, with the exact same issue. oh, and extracting both .zip and .rar with 7zip works happily aswell.
sorry for the rant, but i dont take insults on my intelligence lightly, and i wanted to justify why i found it necessary to question the relevance of the compression used in the file.

good mission idea, as long as the bridge breaks in a verycool fashion. like, a gibbing bridge. try using a door for that if you try it, though the gibs bouncing off of it would be ugly.. maybe a door underneath a thin layer of terrain, and when the door gibs it shoots a mess of hitsmos = 0 ubersharp particles, removing the terrain. anyway, im going to bed, sorry for the rant again.


Tue Dec 16, 2008 3:08 pm
Profile WWW
User avatar

Joined: Tue Apr 10, 2007 10:32 pm
Posts: 830
Reply with quote
Post Re: Bridge [r3 - includes v2]
Would anyone have a problem with me putting these as 7Zs from now on? WinRAR has support for them and I don't have WinRAR on here to make RARs...


Tue Dec 16, 2008 6:32 pm
Profile

Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
Reply with quote
Post Re: Bridge [r3 - includes v2]
Nope, IZArc can open that. I think Winrar too.


Tue Dec 16, 2008 7:35 pm
Profile
User avatar

Joined: Wed Dec 27, 2006 9:52 pm
Posts: 688
Location: California
Reply with quote
Post Re: Bridge [r3 - includes v2]
Excellent job again, Cambiogris. This new version looks more like a modern-day bridge, with the scaffolding-type paths underneath, and the planks over broken areas. Will download when home.

@guy with mission idea
Nah, seems too short and stealthy if you grab intelligence and just get away. Since there are two sides, it should be an attack & defend mission. Maginot is just defending, while Zombie Cave, Fort Malgar, and Menou are just attacking. A combo would likely increase the difficulty people want. Limited funds (no gold anywhere, start with like 3,000) and certain variables could control enemy spawning (communication relay destroyed stops them after a while because they requested some already, and they haven't yet arrived, but after a little bit they can't send for more, or you very own offline heavy AA guns, and if you get a battery or whatever, they come on and the reinforcements either don't come, or the guns have extreme range anad shoot them down instantly and the guns can't be destroyed themselves or are very hard to).


Tue Dec 16, 2008 9:19 pm
Profile

Joined: Thu Apr 02, 2009 4:36 pm
Posts: 9
Reply with quote
Post Re: Bridge [r3 - includes v2]
Download file no longer exists WTF this place looks awesome but i can't download D:


Mon Apr 06, 2009 1:12 am
Profile
User avatar

Joined: Tue Nov 06, 2007 6:58 am
Posts: 2054
Reply with quote
Post Re: Bridge [r3 - includes v2]
I have it.

Uploading.


Attachments:
File comment: 7zip. Open with 7Zip or WinRAR.
cgMapBridge.rte.7z [497.04 KiB]
Downloaded 653 times
Mon Apr 06, 2009 4:05 am
Profile

Joined: Thu Apr 02, 2009 4:36 pm
Posts: 9
Reply with quote
Post Re: Bridge [r3 - includes v2]
mail2345 wrote:
I have it.

Uploading.


THANKYOU SO MUCH :smile:


Mon Apr 06, 2009 10:50 am
Profile
User avatar

Joined: Fri Aug 01, 2008 9:20 pm
Posts: 30
Location: Boston, MA
Reply with quote
Post Re: Bridge [r3 - includes v2]
Thanks man, was just about to post asking for a new link. :p


Tue Apr 07, 2009 9:09 pm
Profile

Joined: Wed Apr 08, 2009 9:46 pm
Posts: 2
Reply with quote
Post Re: Bridge [r3 - includes v2]
Thanks a ton!

so apparently a hacker wiped the files off this forum a while back???

that is why about 75% of them are dead links??


Wed Apr 08, 2009 9:56 pm
Profile
happy carebear mom
User avatar

Joined: Tue Mar 04, 2008 1:40 am
Posts: 7096
Location: b8bbd5
Reply with quote
Post Re: Bridge [r3 - includes v2]
Bagel Klone wrote:
a hacker wiped the files off this forum a while back???

Bingo, though it was only a week ago, on April 1.


Wed Apr 08, 2009 10:28 pm
Profile
User avatar

Joined: Sat Dec 27, 2008 6:13 am
Posts: 22
Location: The Wild West
Reply with quote
Post Re: Bridge [r3 - includes v2]
Wanted to play this map for a while. Thanks for the re-upload! Thanks very much.


Thu Apr 23, 2009 8:50 am
Profile
User avatar

Joined: Sat Dec 27, 2008 6:13 am
Posts: 22
Location: The Wild West
Reply with quote
Post Re: Bridge [r3 - includes v2]
That said, considering some of the posts on the first page, has anyone considered making some modifications to this to give it working spawn points? I've got my thread up so far on trying to get the AI to drop in a certain place (currently not working) but I'd LOVE to see a couple of bridge defense scenarios, maybe even some kind of cool zombie invasion. cambriogris doesn't look like he's been around in a little while, unfortunately.


Sat Apr 25, 2009 1:24 am
Profile
User avatar

Joined: Wed Feb 25, 2009 2:45 am
Posts: 346
Location: Funkytown
Reply with quote
Post Re: Bridge [r3 - includes v2]
BlueMendari wrote:
That said, considering some of the posts on the first page, has anyone considered making some modifications to this to give it working spawn points? I've got my thread up so far on trying to get the AI to drop in a certain place (currently not working) but I'd LOVE to see a couple of bridge defense scenarios, maybe even some kind of cool zombie invasion. cambriogris doesn't look like he's been around in a little while, unfortunately.


I whole-heartily second this request. It would be the only map you'd ever need if it had working spawn points when the brain is placed near the sides.


Sat Apr 25, 2009 3:53 am
Profile
User avatar

Joined: Sat Feb 14, 2009 2:15 am
Posts: 73
Reply with quote
Post Re: Bridge [r3 - includes v2]
Could someone reupload the versions? This seems interesting.


Sat Apr 25, 2009 4:48 am
Profile
User avatar

Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
Reply with quote
Post Re: Bridge [r3 - includes v2]
It's already been reuploaded on this very page.


Sat Apr 25, 2009 4:54 am
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 83 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.316s | 16 Queries | GZIP : Off ]