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 Mission: Front Line at Menou 
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Joined: Sun Mar 18, 2007 12:39 am
Posts: 267
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Post Re: Mission: Front Line at Menou
I realised that the starting crate just kept getting stuck and stuck and stuck, couldn't do anything cause of it


Wed Dec 10, 2008 3:41 am
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Joined: Mon Nov 10, 2008 7:28 am
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Location: In that van that says "Free candy"
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Post Re: Mission: Front Line at Menou
So, because... you downloaded it and it didn't work, you're going back in time to un-download it? Doesn't that create some kind of T-T-T-TIME PARADOX?[/quote]
Hell yes, hopefully when the paradox happens you wont be affected becuase we all love you ♥.


Wed Dec 10, 2008 11:51 am
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Joined: Sat Aug 23, 2008 2:51 pm
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Post Re: Mission: Front Line at Menou
Just wondering, how do you get a scene to be on the Campaign page?


Wed Dec 10, 2008 12:25 pm
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Joined: Sun Oct 12, 2008 7:31 am
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Post Re: Mission: Front Line at Menou
So is this mod still useless? Has it worked for anyone?


Sun Dec 14, 2008 1:42 am
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Joined: Sat Apr 12, 2008 4:34 pm
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Post Re: Mission: Front Line at Menou
Well, Fat Sand rat posted a quick fix but it's missing half of the map. :| If my modding skills were at all existant I'd combine the two but I don't know how :)


Tue Dec 16, 2008 5:01 am
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Post Re: Mission: Front Line at Menou
Well I took a bit of a leap of faith and used the /Menou/Scenes/Scripts/Menou.lua from Sand Rat's attachment and used it to replace the current versions, and it basically gives you the new map with the old dropship giving you one guy at a time. It's a quick fix, but it works. Thanks Sand Rat.


Wed Dec 17, 2008 4:22 am
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Joined: Mon Mar 17, 2008 12:11 am
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Post Re: Mission: Front Line at Menou
Another thing you can do, is go into the lua file, and look for (0,0), replace the 2nd 0 with the amount you want, and save. That effectively changes the amount of gold you receive at the start.


Tue Dec 23, 2008 8:18 pm
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Post Re: Mission: Front Line at Menou
Okey dokey. I confess. I told him to change it to a drop box because that couldn't kill you. Sawwy.
Good news is, here's a cure! Yes, it'll add a few extra deaths to your side, but here it is. Go into the lua file and look for:
Code:
ship.Team = -1

and change it to
Code:
ship.Team = 0

Or, you could change where it says Dummy Drop box or whatever it's called and change it to Drop Ship MK1. Enjoy!


Wed Dec 24, 2008 1:12 am
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Joined: Thu May 15, 2008 11:40 am
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Location: In heaven, everything is fine.
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Post Re: Mission: Front Line at Menou
Dug some gold, bought a D3 Base Buster Rocket, it goes straight into the dummy controller room, vaporized everything inside XDDD That was all I did.


Fri Dec 26, 2008 1:45 pm
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Post Re: Mission: Front Line at Menou
Am I the only person who got the Captain Sepoy joke?


Thu Feb 05, 2009 8:18 pm
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Joined: Wed Dec 10, 2008 3:21 am
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Post Re: Mission: Front Line at Menou
Image

lol He never comes out. =m=


Fri Feb 06, 2009 2:16 am
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Joined: Tue Aug 21, 2007 2:55 pm
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Post Re: Mission: Front Line at Menou
Orglar wrote:
pic

lol He never comes out. =m=



Yeah, same for me. I just order some DarkStorm fellow or something similar and do the mission.


Fri Feb 06, 2009 3:11 pm
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Joined: Thu Feb 05, 2009 6:39 pm
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Post Re: Mission: Front Line at Menou
Question?
How do you change the funds or the unit sent in? Because this would be so kwl to do with a light darkstorm unit.
EDIT: Noticed you can change it, never mind.


Fri Feb 06, 2009 7:28 pm
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Joined: Fri May 11, 2007 4:30 pm
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Location: England
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Post Re: Mission: Front Line at Menou
You do realise that if the drop pod is stuck in the mud and you cargo is stuck inside it you can just scuttle the drop pod and the actor is usually unharmed/has very minor injuries (-1 health).


Fri Feb 06, 2009 10:07 pm
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Post Re: Mission: Front Line at Menou
When I try to convert this to Darkstorm, the thing keeps saying the first darkstorm weapon I put in the .ini, no matter what it is, has not been defined. This sucks really bad. How do I fix?
EDIT: In reply to the idiot above me:
The drop pod is NEUTRAL. You cannot control it, ergo you cannot scuttle it.


Sat Feb 07, 2009 11:37 am
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