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 Body Ladder 
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Joined: Wed Dec 13, 2006 5:27 am
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Location: A little south and a lot west of Moscow
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Post Re: Body Ladder
Actually, Darlos, take a look at the Lua.
It should be documented well enough that you can change it yourself.
If not, PM me or something.


Thu Dec 04, 2008 6:00 am
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Joined: Mon Jul 16, 2007 9:50 am
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Location: Tallahassee, FL
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Post Re: Body Ladder
TheLastBanana wrote:
Actually, Darlos, take a look at the Lua.
It should be documented well enough that you can change it yourself.
If not, PM me or something.

Well thats what I was saying. I'm a programmer as a career. I should be able to handle it, but for some reason didn't think about it.

Now, I have a problem to point out and a suggestion to make that might make this game a bit better. The problem is this: often when you kill a zombie close to the edge, he goes careening off into oblivion. In a game where your progress is dependent on their bodies piling up, it might be prudent to set it up so the edges are solid and the zombies - or you - can't go flying off into the blackness. This, I believe, would increase the pace of the game enough to where the pre-set intervals would actually be okay. Plus, the zombies would become more dangerous as you couldn't have it set up so the edges slope down to where they can't climb up to you easily, which is what tends to happen as the game is now. If you changed it, it'd level out quickly, and you'd have the zombies coming right at you. Faster and more hectic is probably the direction you want to go in.


Thu Dec 04, 2008 6:44 am
Profile YIM
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Post Re: Body Ladder
I could certainly do that, as it actually does do it for the player already. I just chose not to because then you end up with the horror that is zombies spawning within each other at the spawn point, which clears itself should they decide to stick around.
And sorry, I thought your last post was sarcasm.


Thu Dec 04, 2008 6:50 am
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Post Re: Body Ladder
This map makes me want Save games in Cortex Command...


Thu Dec 04, 2008 7:16 am
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Post Re: Body Ladder
TheLastBanana wrote:
I could certainly do that, as it actually does do it for the player already. I just chose not to because then you end up with the horror that is zombies spawning within each other at the spawn point, which clears itself should they decide to stick around.
Maybe you could just have the spawn points wait until they're clear.


Thu Dec 04, 2008 3:46 pm
Profile YIM
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Post Re: Body Ladder
Yeah, but that would slow down the speed of zombies spawning a lot once they start pouring out every 0.5 seconds.


Thu Dec 04, 2008 8:18 pm
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Post Re: Body Ladder
numgun wrote:
IThe only thing I didnt like was the selection of weapons you made.
I changed that to make it more fun and interesting:

Peacemaker, Uzi, Spas12, M16, Bazooka, Revolver Cannon and the Gatlingun finally.



Can you send me that version of this mod?


Thu Dec 04, 2008 10:01 pm
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Post Re: Body Ladder
Quick Modification: Go to Body Ladder.rte/Scenes/Scripts/Body Ladder.lua

All you have to do is change these instancenames (replace both instances of "pistol" to whatever you want):
Code:
         FrameMan:SetScreenText("Height of 100 reached!  New weapon: Pistol.  Zombie spawn speed increased!", Activity.PLAYER_1, 0, 5000, false);
         playerActor:AddInventoryItem(CreateHDFirearm("Pistol"));


Fri Dec 05, 2008 1:06 am
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Location: Ukraine,Odessa in the ASC bunker-base
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Post Re: Body Ladder
Please i want version for two players :cry:


Fri Dec 05, 2008 8:55 pm
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Post Re: Body Ladder
Almost : 3

Image


Sun Dec 07, 2008 10:46 pm
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Location: A little south and a lot west of Moscow
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Post Re: Body Ladder
HOLY BISON.
Even WITH the concrete gun, that's impressive.


Sun Dec 07, 2008 10:51 pm
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Location: In Malton. Eating brains...
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my max was 251... had lost a leg and then i lost the bat...


Mon Dec 08, 2008 7:12 pm
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Location: In hells Ironic Punishment Department (Canada, ON)
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Post Re: Body Ladder
lol Grenade I shoulda saw that coming (signature)

Funny, I tried using a concrete gun a friend made (wierd colour style) and I died by the cement XD


Mon Dec 08, 2008 10:42 pm
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Post Re: Body Ladder
Nothing is longer than longcat


Mon Dec 08, 2008 11:04 pm
Profile YIM
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Post Re: Body Ladder
and here I was thinking the level was only as tall as the initial screen


Mon Dec 08, 2008 11:10 pm
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