Data Realms Fan Forums
http://forums.datarealms.com/

Body Ladder
http://forums.datarealms.com/viewtopic.php?f=24&t=12857
Page 9 of 9

Author:  Jager_57 [ Mon Jun 01, 2009 3:19 am ]
Post subject:  Re: Body Ladder

Farthest I have gone without modding or cheating is 420.
half of that was with no arms though.

Author:  Gamefreak [ Mon Jun 01, 2009 10:51 am ]
Post subject:  Re: Body Ladder

TheLastBanana wrote:
Haha, their materials are a little stronger (slightly surpassing metal in the game) so that you can walk on their corpses without them disintegrating. Seeing as how the fire in the game is designed to hardly hurt metal, the zombies do effectively become fireproof.

This is exactly how scene editor is fun, skeptics.

Author:  Noobos [ Mon Jun 01, 2009 12:30 pm ]
Post subject:  Re: Body Ladder

You can add a complete med-pack, can't you? You know all weapons, so there's no problem (except when you lose a baseball bat -> you'll get it back when healed).

Author:  Gamefreak [ Wed Jun 03, 2009 12:10 am ]
Post subject:  Re: Body Ladder

Update: The Flamer may not work, but the mauler shotgun works amazingly.

Author:  411570N3 [ Wed Jun 03, 2009 2:11 am ]
Post subject:  Re: Body Ladder

Try using Darlos' darkstorm flamer instead, it does direct health damage and sets them on fire regardless of material.

Author:  Gamefreak [ Wed Jun 03, 2009 9:01 pm ]
Post subject:  Re: Body Ladder

I would, but it's not default code... so I can't place them in scene editor and it takes too long to order them.

Author:  uberhen [ Sun Oct 07, 2012 12:38 am ]
Post subject:  Re: Body Ladder

This is one of my favorite maps, so I updated this to work with 1.0. I included a second script to allow coop mode for two players; read the included readme inside the mod to enable.

To play, select Body Ladder from the scenario menu, and find the Body Ladder scene on the planet (it's in the middle, a little below the equator). This will not work on any other map, but I don't know how to exclude the other maps once you've selected the Body Ladder mode. Here's a short video:


Download: http://www.gamefront.com/files/22400678/Body+Ladder+1.0+w+2P+Mode.rar

Author:  Someone64 [ Sun Oct 07, 2012 5:40 am ]
Post subject:  Re: Body Ladder

I find this annoying as hell to use with the Smarter AI mod XD. They actually try to dodge my bullets and duck for cover, then I get killed by one of them ducking for cover ON me. Also, the bat doesn't hit 70% of the time -.-. Thanks for the update.

Author:  uberhen [ Sun Oct 07, 2012 9:55 pm ]
Post subject:  Re: Body Ladder

Someone64 wrote:
...the bat doesn't hit 70% of the time -.-. Thanks for the update.

It does seem to be randomized, but I think that was intended for balance. If you're having trouble, aim the direction of the bat slightly higher than the head (~ 5 degrees), and find the right distance to swing from there. Swing right before the zombie would touch the bat by walking into it. If you use the bat on the ground or look at the "swoosh" graphics when you swing the bat, it seems like there are two possible directions that the hit particles can travel in, and it alternates.

You're welcome. :)

Author:  TheLastBanana [ Mon Oct 08, 2012 7:54 pm ]
Post subject:  Re: Body Ladder

Hey, thanks for updating the scene! Glad to see there are still people playing it. :)

For future reference, if you want to restrict the activity to a single level, you need to do two things.
  • Add an area to the scene (call it "Body Ladder Area" or something along those lines).
  • In the activity's Lua script, add this in the mission's StartActivity function:
    Code:
    SceneMan.Scene:GetArea("Body Ladder Area")

EDIT: I've updated the first post with a 1.0-compatible version, including this activity trick.

Page 9 of 9 All times are UTC [ DST ]
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/