View unanswered posts | View active topics It is currently Mon Aug 21, 2017 5:33 am



Reply to topic  [ 306 posts ]  Go to page Previous  1 ... 17, 18, 19, 20, 21
 Orbit Lands - It's gravitationally delicious! 
Author Message

Joined: Fri Dec 14, 2012 5:44 am
Posts: 201
Reply with quote
Post Re: Orbit Lands - It's gravitationally delicious!
How would I go about increasing the planet side and increasing the size of the Radius of the gravitational field? This scene is really quite excellent. and It gave me a deliciously insane idea.


Fri Jan 04, 2013 8:50 pm
Profile
DRL Developer
DRL Developer
User avatar

Joined: Wed Dec 13, 2006 5:27 am
Posts: 3124
Location: A little south and a lot west of Moscow
Reply with quote
Post Re: Orbit Lands - It's gravitationally delicious!
It'll take a bit of work. A basic rundown of what you need to do:
    Resize all the terrain graphics (Terrain.bmp, Bunker*.bmp, Back*.bmp)
    Move the station in the Scene Editor, then its gravity field area in the Area Editor
    Edit Orbit.lua in a few ways (sorry, it's kind of an old script, so it's not the cleanest):
      Change the gravitation offset and brain position to the new center (every time "1500,1500" shows up)
      Change the maximum gravitational pull radius (every time "375" shows up)
      Change where the moon is spawned and probably its initial velocity so it stays in orbit

Hopefully most of that won't be too difficult!


Sat Jan 05, 2013 12:51 am
Profile WWW

Joined: Fri Dec 14, 2012 5:44 am
Posts: 201
Reply with quote
Post Re: Orbit Lands - It's gravitationally delicious!
TheLastBanana wrote:
It'll take a bit of work. A basic rundown of what you need to do:
    Resize all the terrain graphics (Terrain.bmp, Bunker*.bmp, Back*.bmp)
    Move the station in the Scene Editor, then its gravity field area in the Area Editor
    Edit Orbit.lua in a few ways (sorry, it's kind of an old script, so it's not the cleanest):
      Change the gravitation offset and brain position to the new center (every time "1500,1500" shows up)
      Change the maximum gravitational pull radius (every time "375" shows up)
      Change where the moon is spawned and probably its initial velocity so it stays in orbit

Hopefully most of that won't be too difficult!


*cracks knuckles*

UUUAAAGGGRRRHHRRRRRR



Sat Jan 05, 2013 3:08 am
Profile
User avatar

Joined: Tue Jun 19, 2012 8:01 pm
Posts: 19
Reply with quote
Post Re: Orbit Lands - It's gravitationally delicious!
Good luck, sir. Orbit was yet another amazing transformation of CC, but compared to TLB's other works more something to play with than play through. A large enough planet to put some bases in could support a real Mission. And perhaps the problem with crossing the bottom could be handled with conveyors so 360-degree bunker breaching madness could be attained!


Tue Feb 05, 2013 10:53 pm
Profile
User avatar

Joined: Mon Nov 25, 2013 10:16 am
Posts: 20
Location: I come from the land down under...
Reply with quote
Post Re: Orbit Lands - It's gravitationally delicious!
I applaud you, well done this is fantastic! :D


Wed Jan 08, 2014 10:44 am
Profile
User avatar

Joined: Tue Apr 24, 2012 12:43 pm
Posts: 81
Reply with quote
Post Re: Orbit Lands - It's gravitationally delicious!
first order of business: shoot moon with anti-material rife.
Image
check.

the moon didn't like that.
Image


Wed Jul 23, 2014 4:28 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 306 posts ]  Go to page Previous  1 ... 17, 18, 19, 20, 21

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.035s | 15 Queries | GZIP : Off ]