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Orbit Lands - It's gravitationally delicious! http://forums.datarealms.com/viewtopic.php?f=24&t=12872 |
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Author: | NaXx [ Wed Mar 25, 2009 7:14 pm ] |
Post subject: | Re: Orbit Lands - It's gravitationally delicious! |
TheLastBanana wrote: I made the moon easily shot out of orbit simply for the reason that it's fun If you want realism, open Moon.ini and change its mass to a gigantic number. Its very funny ^^ But I think I gonna get up the mass of the moon... Its suposed it had to have a planetary mass... not a big ballon mass! Anyway its a very good job! I think if the planets rotates with the player it will be my favourite map =) |
Author: | Grif [ Thu Mar 26, 2009 6:49 am ] |
Post subject: | Re: Orbit Lands - It's gravitationally delicious! |
http://img510.imageshack.us/img510/7029/godddamnit.png Particle count down from 450,000 or so. Crashed on that frame, though. So sad. |
Author: | TheLastBanana [ Fri Mar 27, 2009 3:59 pm ] |
Post subject: | Re: Orbit Lands - It's gravitationally delicious! |
Hot damn, that's a lot of blood. I guess the terrain system still has a few bugs |
Author: | Flammablezombie [ Fri Mar 27, 2009 7:09 pm ] |
Post subject: | Re: Orbit Lands - It's gravitationally delicious! |
Question: Do you have any more ideas? Because if you don't I put one in the request forum what NOONE has replied to. |
Author: | TheLastBanana [ Fri Mar 27, 2009 11:32 pm ] |
Post subject: | Re: Orbit Lands - It's gravitationally delicious! |
I have plenty of ideas, just none that are coming in the near future. I'm working on stuff though, rest assured. |
Author: | Flammablezombie [ Fri Mar 27, 2009 11:34 pm ] |
Post subject: | Re: Orbit Lands - It's gravitationally delicious! |
Cool. I'll be going then. |
Author: | Grif [ Sun Mar 29, 2009 2:03 am ] |
Post subject: | Re: Orbit Lands - It's gravitationally delicious! |
I keep finding new ways to make this scene better. |
Author: | Flammablezombie [ Sun Mar 29, 2009 8:27 pm ] |
Post subject: | Re: Orbit Lands - It's gravitationally delicious! |
Now send as many dropship gibs into orbit as you can without making them crash eachother to earth! |
Author: | goiduranus [ Thu Apr 02, 2009 4:20 am ] |
Post subject: | Re: Orbit Lands - It's gravitationally delicious! |
can someone repost this mod in a different host? I can't open mediafire links. |
Author: | mail2345 [ Thu Apr 02, 2009 5:11 am ] |
Post subject: | Re: Orbit Lands - It's gravitationally delicious! |
Why not get a proxy? Or download from home. |
Author: | benjabby [ Sun Apr 12, 2009 10:30 am ] |
Post subject: | Re: Orbit Lands - It's gravitationally delicious! |
This is gravitatilicious Thank you for making it, its really funny if you drop loads of crabs in a crate in the centre. hopefully in the future builds the player will rotate too. |
Author: | Enthernal [ Wed Apr 15, 2009 9:45 am ] |
Post subject: | Re: Orbit Lands - It's gravitationally delicious! |
btw in B23 we will have the option to Lua evrything,so we will probably make actors go upside down,but i think it'l fudge up AI tottaly... |
Author: | 411570N3 [ Wed Apr 15, 2009 9:59 am ] |
Post subject: | Re: Orbit Lands - It's gravitationally delicious! |
Actually, I think the problem is Hardcoded. I remeber Data making a post saying this made him feel like recoding the a massive chunk of code just to make the actors work in strange gravities. |
Author: | Roon3 [ Wed Apr 15, 2009 10:10 am ] |
Post subject: | Re: Orbit Lands - It's gravitationally delicious! |
Enthernal wrote: btw in B23 we will have the option to Lua evrything,so we will probably make actors go upside down,but i think it'l fudge up AI tottaly... I think you can do so now, all you need is GlobalAccScalar = -1 and some hacky offsets and walkpaths, I might try this. |
Author: | Bladecat4 [ Wed Apr 15, 2009 4:53 pm ] |
Post subject: | Re: Orbit Lands - It's gravitationally delicious! |
Areku got it down with his ceiling dummy. Look for the dummyz/scavenger faction. |
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