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 Orbit Lands - It's gravitationally delicious! 
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Post Re: Orbit Lands - It's gravitationally delicious!
The game is hardcoded to assume downward gravity. If there was a way to fix that, I could have already in this version of CC. Someday, maybe it'll work.


Wed Apr 15, 2009 7:22 pm
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Post Re: Orbit Lands - It's gravitationally delicious!
lua will solve that. We can command the game to assume upward gravity. Or whatever gravity the game says.
*IDEA* Why don't we make a map that is a tunnel, and it's just grasslands with another one on top of it. There is an area in the top one, that flips the actor round (we would need a special actor for this) and changes the gravity to assume upward gravity. This would make for great ninja battles :)


Wed Apr 15, 2009 7:25 pm
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Post Re: Orbit Lands - It's gravitationally delicious!
Okay, let me say this again:
LUA WILL NOT SOLVE THIS.
It is HARD-CODED.
Currently Lua can't access any functions having to do with gravity.
The gravity in this level is simulated, not anything the game actually uses normally.


Wed Apr 15, 2009 7:33 pm
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Post Re: Orbit Lands - It's gravitationally delicious!
*cough*B23*cough*
I'm probably missing something here...


Wed Apr 15, 2009 7:41 pm
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happy carebear mom
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Post Re: Orbit Lands - It's gravitationally delicious!
Data hasn't said anything about furthering Lua commands, just tying it to guns, actors, and the like. Hopefully, but so far there's no indication.


Wed Apr 15, 2009 8:10 pm
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Post Re: Orbit Lands - It's gravitationally delicious!
Tolja I'm missing something.


Wed Apr 15, 2009 8:49 pm
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Post Re: Orbit Lands - It's gravitationally delicious!
Haha, this is awesome. I like to drop bombs so they circle the planet.


Thu Apr 16, 2009 4:11 am
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REAL AMERICAN HERO
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Post Re: Orbit Lands - It's gravitationally delicious!
In any case it wouldn't matter, AHumans and even ACrabs are tied in to specific rotation values. ACrabs will wobble through the top half of an arc, but never tip (why they can climb walls; it's literally impossible for them to fall off) and AHumans, except when "knocked" by some kind of force, are quite rigidly locked.

Trying to manually set rotation angles results in horrible violent CC crashes. Not much fun, though enlightening.


Thu Apr 16, 2009 4:31 am
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Post Re: Orbit Lands - It's gravitationally delicious!
Great Job. Fun stuff! :lol:


Fri Apr 17, 2009 2:20 am
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Post Re: Orbit Lands - It's gravitationally delicious!
My nuke almost crashed the game when I blew the planet to pieces lol. Awesome map just not particle friendly, especially when you got some kind of nuke that generate thousands of particles in 10 seconds...


Sat Apr 18, 2009 3:14 am
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Post Re: Orbit Lands - It's gravitationally delicious!
this is win....just win


Sat Apr 18, 2009 3:23 am
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Post Re: Orbit Lands - It's gravitationally delicious!
Hmmm... seems it took about half a year, but I finally saw your post about my better planet since I haven't been looking in this thread. :P

If you'd like the cave removed/replaced with solid terrain just tell me.

Download here.


Sat Apr 18, 2009 9:21 pm
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Post Re: Orbit Lands - It's gravitationally delicious!
BUILD 23-ness plz.


Thu May 14, 2009 1:56 pm
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Post Re: Orbit Lands - It's gravitationally delicious!
What exactly is not working in B23? It works fine for me.


Thu May 14, 2009 5:41 pm
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Post Re: Orbit Lands - It's gravitationally delicious!
Yeah, but you should add more stuff.


Thu May 14, 2009 11:27 pm
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